Aaaand crap. Resurrected before reading above post and realizing I was in the wrong thread. Reposting over there, sorry forum mods.
Aaaand crap. Resurrected before reading above post and realizing I was in the wrong thread. Reposting over there, sorry forum mods.
So I had a quick observation in terms of raw potency calculation and when we should use GK for best optimization with blood for blood, etc.
My calculation of a rough estimate for a current rotation would be something like this:
1 [B4B, botd, GK, 16] 2 [19]
3 [GK, 12] 4 [15]
5 [18] 6 [GK, 11]
1, 2, 3, 4, 5, 6 referring to the combos and the two "halves" of a sort to our rotation. Then, in brackets, I note whether BotD, GK, and/or B4B is triggered then. I did just some adding up of the raw potency (unbuffed) of the GCD's and the GK's during this period, assuming a fourth GK is thrown in before triggering BotD again, and got this:
(Continued in next post)
Hello!
I'm wondering which would be better to meld on all the new Dragoon gear that is i220 and above. I have heard that there has been changes to Det and Crit stats and now I'm not sure which I should be prioritizing on my slots?
For the A5-A8 gear I have taken a rounded approach of adding Crit to the gear the only has Det and Det to the gear that only has Crit and if the gear does not have either I'm going with adding one of each. However, I'm doing this with IV's since they are much cheaper / easier to obtain (kind of a test run) but with the i230 and i240 I'm planning to use V's and want to make sure I'm not going to waste anything.
You want to maximize stats in a general order of Crit > Det > Skill Speed. It's important to note that, with the new stat weights, the Quickarm IV materia is more additional weight than the Savage Might IV materia, since 9 SKS > 6 DET. Also important to note that you wanna be rocking ~600+ Skill Speed before worrying about Crit and Det.
That said, you wanna be posting here, since this thread is dead.
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