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  1. #1
    Player
    Arson_king's Avatar
    Join Date
    Jul 2014
    Posts
    23
    Character
    Arson King
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    So how are you guys optimizing A2S dps? My group got to enrage last night 12% left on the Gob Widow. I cant parse myself because I play on ps4. I think for sure there is room for improvement on the Correct GK usage. Does anyone do AoE? (how great would it be if Belt, hands, or feet were to drop for me lol )

    When it comes to gear I lucked out I have all right side Accessories for A1S. Then I have my ilvl 200 spear and Body. I will have enough to buy pants but I am not 100% sure. I still use Ilvl 180 ring and Hands because a lack of skill speed.
    (0)

  2. #2
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Currently trying to optimise my dps in a3s..just wondering how you guys deal with adds in tornado phase, idc4 combo vs ttt4 combo?
    (0)

  3. #3
    Player
    Krypkins's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Krypikins Avelisa
    World
    Balmung
    Main Class
    Pugilist Lv 50
    First phase just the standard rotation

    In phase 2 make sure to ssd back after the first wash away and elusive after the 2nd one. If you learn the timings you can get all of your positionals even if you have to stack with the party. You can use lsw on cd, ir at the start of the phase, a jump+ps before the first wash away and ls+ft when you get back with ssd and they'll all be back up. Try and geirskogul both of the hands whenever possible like after the 2nd wash away if youre fast enough with elusive, bait the hands to clap, you should be able to get 2 off during hand of pain with b4b and one more on both before they turn into the tornado.

    Tornado phase ttt4 for mini ones and id>ttt4 for big ones. If youre lucky you can get a geir off on 2 of them. Just follow the the rule of always be attacking.

    Still trying to figure out optimal dps tricks for the final phase but just do your standard rotation and you should be good, just be careful with b4b so you dont get rekt by mechanics
    (0)

  4. #4
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    TTT4 for mini ones

    ID -> TTT4 for big ones.
    (0)

  5. #5
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Dervy View Post
    TTT4 for mini ones
    ID -> TTT4 for big ones.
    Is ID really worth it? You are losing your BoTD uptime, a potential 4th, downtime from not having adds to hit or tethers means losing BoTD/possible mutihit GK's is pretty high.
    (0)

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Not really. You're never using CT or Phlebotomize and there are many times where you will be using HT, clipping it by 6s. Because of this, you're never going to be in a situation where you'll lose BoTD as long as you stick to using Geirskogul when A) You're above 21s B) your next combo is going to be a TTT4 and not an ID. You only need 10s from no GCDs (2.4*4 = 9.6), to get BotD back up. I've not lost BoTD so far during that phase.

    There's only a total of 7 Pistons and ideally, 3 of them are generally yours. So there's only 3 times where you'll be doing ID-TTT4. Other then that, you're TTT4 100% of the way.

    The amount of GKs you can use are severely butchered and are heavily reliant on the amount of Pistons or Gears your on (more pistons = more ID, thus less GKs), but ID -> TTT4 is definitely quicker to solo Pistons, than TTT4 spam.

    Then, you can run into situations where TTT4 is better - Assume the tank or another player is also on your piston, and will die in 3 GCDs, then TTT4 will be best, as you can use "4th" on a Gear.

    It's a tricky one this phase.
    (0)
    Last edited by Dervy; 08-27-2015 at 01:22 PM.

  7. #7
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    So Dervy, basically you're saying that our short-timeframe burst combo is HT > ID > TTT4 ? And reapplying HT whenever necessary, of course.

    And the shortest combo would be HT > TTT4?
    (0)

  8. #8
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    is 4th combo always a dps increase or only if you hit the positional?
    if geirskogul didnt exist, is it still a dps increase?
    (0)

  9. #9
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by ErzaScarlet77 View Post
    is 4th combo always a dps increase or only if you hit the positional?
    if geirskogul didnt exist, is it still a dps increase?
    They're easily the 2nd highest potency if you hit the positionals right after Full Thrust.

    I'd take that anytime. Just don't miss on the positionals EVERY SINGLE TIME.

    A simple equation would be,

    HT > ID > Dis > BotD > CT > 4th > Phle > True > Vorpal > Full > 4th = 228 potency over 10 GCDs

    Compare it with

    HT > ID > Dis > CT > Phle > True > Vorpal > Full = 212.5 potency over 8 GCDs

    This is not counting that they're further buffed with BFB and HT, I'm too lazy to do it.
    (0)
    Last edited by Greyfrost; 08-27-2015 at 02:00 PM.

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    In 12GCDs, TTT4 x3 > TTT x4

    150 + 200 + 360 = 710 * 4 = 2840
    150 + 200 + 360 + 290 = 1000 * 3 = 3000

    12 * 2.4 = 28.8

    2840 / 28.8 = 98.61111111111111
    3000 / 28.8 = 104.1666666666667

    That's hitting all positionals. Hitting only 1/2 of your positionals (we can average this down to 245 Potency per 4th)

    150 + 200 + 360 + 245 = 955 * 3 = 2865 / 28.8 = 99.47916666666667.

    So hitting 50% of your positionals is only a 0.8 PPS increase over TTT, so yes, keeping BotD up is crucial. But as I said, it's all situational.

    In 6 GCDs:

    TTT X2 = 150 + 200 + 360 = 1420
    TTT4 TT = 150 + 200 + 360 + 290 + 150 + 200 = 1350
    ID TTT4 = 180 + 200 + ((150 + 200 + 360 + 290)*1.1) = 1480

    So if your Target is alive for 6GCDs, then ID TTT4 is the quickest way, hands down, to burn it down.

    For 7 GCDs:
    4*2.4 = 9.6 / 3 = 3.2
    IDC TTT4 = 180 + 200 + ((250 + 150 + 200 + 360 + 290)*1.1) + (35 * 3.2) = 1867
    TTT TTT4 = ((150 + 200 + 360) * 2) +290 = 1710
    ID TTT4 T = 180 + 200 + ((150+200+360+290 + 150)*1.1) = 1645

    So in 7 GCDs, IDC TTT4 is best.

    But, none of this really, takes into consideration BOTD uptime nor Geirskogul. IDC TTT4 is risky and limits a lot of Geirskogul use.
    (0)

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