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  1. #1361
    Player
    ValeriaL's Avatar
    Join Date
    Dec 2013
    Posts
    22
    Character
    Valeria Lancet
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Double post for some reason -_-
    (0)

  2. #1362
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ValeriaL View Post
    Since we are talking about ACC. I thought I\\\\'d ask (and im not sure if this is against the posts that should follow this thread if so i apologize) if anyone else is having a hard time getting their ACC down with upgrades and what are the common pieces you should aim for esoterics? So far I went with wpn > ring > chest (tomorrow) however getting the chest means again too much ACC that I am not sure is worth taking.
    The chest has a huge amount of accuracy, and the boots have a pretty good amount on them. However, the belt, helm, and pants all result in a significant drop of accuracy from the 190 gear. If you're good on accuracy, I wouldn't go ring and chest first, as you're going to end up with way more accuracy than you need.
    (0)

  3. #1363
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    Also, I'm not sure how useful the BIS based on accuracy for the four savage floor lists are, considering they're based on having the best gear from all four floors. If you have the 210 Gordian weapon, you don't really care about the bis for A1S most likely.

    More useful would be a BIS of attainable gear for people working on A1S, A2S, etc. Which would discount drops from that floor or higher.
    (1)

  4. #1364
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ValeriaL View Post
    Since we are talking about ACC. I thought I\\\\'d ask (and im not sure if this is against the posts that should follow this thread if so i apologize) if anyone else is having a hard time getting their ACC down with upgrades and what are the common pieces you should aim for esoterics? So far I went with wpn > ring > chest (tomorrow) however getting the chest means again too much ACC that I am not sure is worth taking.
    I'm getting chest this week and will have too much accuracy for at least 1 week, will get head next week and that will help. Could get pants instead of chest, but I don't know.. Feels like 180 -> 200 chest better than 190 -> 200 legs. Accuracy will work itself out later /shrug

    EDIT: Changed my mind and getting pants this week then will hold out for chest in 2 more. Will end up around 625 accuracy which is at least in the ballpark for whenever we get to a3s.

    We have nearly the same gear (I have 200 neck for sksp, you have 210 ring). So you could get away with pants this week instead of chest as well.
    (0)
    Last edited by whiskeybravo; 08-18-2015 at 07:25 AM.

  5. #1365
    Player
    Leananshee's Avatar
    Join Date
    Dec 2013
    Posts
    26
    Character
    Leananshee Demonreach
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by PheonixCain View Post
    i'd say we should at least have 590+ accuracy for A1S, i had 591 for the first time i cleared it and i still missed on the add (the MCH in my static got 595 acc and also missed on the adds too,)

    that A1S acc cap is insane..
    I missed Leg sweep on one of the adds yesterday, with the announcement of it displaying on my screen. As i was waiting for the poison circles to drop the add still had a fair bit of life on him :/ I have been running with 593 acc.

    Also missed a CT which broke the access to my 4th during one of the attempts, which was annoying. Other than yesterday though i haven't really noticed any major/many misses during my runs so i can't be too far off; unless i'm mistaken that i should be safe with the acc i have atm?
    (0)

  6. #1366
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    If it helps any, I missed a hit in A3S frontally as a monk with 635 accuracy yesterday.
    I noticed it especially since it caused me to drop gl3 lol
    (1)

  7. #1367
    Player
    Cakey's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    9
    Character
    Cakey Yama
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Trying to decide whether to go Necklace/Helm this week or Body or Legs. ._. Gear of course in my profile, but I'm sitting with the i210 A2S boots, the Eso belt, and right side's full Gordian/Proto (Ring/earring are 210)

    So at this point, nothing will give me a 20 ilvl gain. I'm at 623 Acc (near 640 with food) so that's why I'm thinking about which piece to get. I've had okay luck in Savage this far.
    (0)

  8. #1368
    Player
    Bloodborn8's Avatar
    Join Date
    Jan 2014
    Posts
    12
    Character
    Blood Born
    World
    Adamantoise
    Main Class
    Dragoon Lv 60
    Hey, I don't really post but thought I'd share some A3S opening theorycrafting I've done since a lot of cool things are being done here.

    In A3S, when I started out doing the normal rotation (HT-IDC4-P-TTT4-Repeat) I found that at ~620 Skillspeed (2.4s GCD), at the phase change from "human" form into a hand, my Disembowel would go off without the damage or the debuff almost every time. The combo continued though, and when the Living Liquid became vulnerable again I had CT queued. I found this to be a terrible situation, because now myself and the bard had no piercing debuff for a VERY long time unless I wanted to SERIOUSLY clip my CT. I thought there must be a better way, so I decided to open with Phlebotomize and perform the follow rotation until the phase change:

    HT - IDC4 - TTT4- P - Repeat

    After the phase change, the normal rotation of HT - IDC4 - P - TTT4 - Repeat is followed, starting with disembowel

    Let me list the advantages:
    -Lose ID damage instead of Disembowel damage+debuff
    -Less loss of phlebotomize DoT dps

    Disadvantage:
    -This opener is slightly (3%) weaker for the first iteration (up until HT#2)
    EDIT: This may have been confusing, as it is not technically weaker because I take 410 potency in the beginning in exchange for giving up a weaker skill before the phase change. This should only lower your normal "burst" parse, not the overall parse

    The disembowel being queued up for the phase change is fairly obvious as to why it is a benefit. I don't have to clip CT shorter than normal and piercing debuff is up right away. The advantage to refreshing Phleb late in the rotation is a) Don't clip the 1st Phleb. b) When the phase change happens in this case, Phleb has just been renewed 3 GCDs ago. You lose 3 ticks during the phase change and you only lose 1 tick from it falling off the GCD before Phleb comes up in the NORMAL rotation. If you refresh Phleb according to the NORMAL opener, it times out the last 3 ticks during the phase change, plus you lose 3 more ticks before Phleb comes up again in the rotation. In summary, if you clip the first Phleb, you lose 3 ticks from the first, 3 during the phase change, and 3 from it not being up compared to just 3 during the phase change and 1 from it not being up when you do not clip to get the buffed Phleb up sooner.

    Unrelated to the opener but an additional thing I've learned about A3S is that you can completely cancel the knockback from Wash Away with a precisely timed Jump, SSD, or DFD. This is particularly useful because if you use DFD in the opener, you can't use that at all for either Wash Away to get back because it's not off cooldown. With SSD's minute cooldown, you can only use it to get back from one Wash Away. You can use Jump for both Wash Aways because of its 30s cooldown. Jump saves your location upon cast as the "origin" you return to after the animation. If you time Jump for the exact moment after the knockback for Wash Away happens (when you've only been knocked back a few pixels), your "origin" will be right next to the hand, so after the jump you return right to the hand with absolutely no uptime lost. Save elusive jump and SSD to return, though, for when you invariably mess it up because even after 2 weeks of practice I can still only get it perfect 1/4-1/3 of the time because the knockback happens so fast.
    (1)
    Last edited by Bloodborn8; 08-19-2015 at 03:27 AM.

  9. #1369
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    With these high accuracy caps, isn't the body pretty much a must?

    Haven't done savage but plan to. Only bought wep so far, and I have i190 body and i180 legs. I'm thinking I can go legs this week, and chest next week?
    (0)

  10. #1370
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    "In A3S, when I started out doing the normal rotation (HT-IDC4-P-TTT4-Repeat) I found that at ~620 Skillspeed (2.4s GCD), at the phase change from "human" form into a hand, my Disembowel would go off without the damage or the debuff almost every time.

    HT - IDC4 - TTT4- P - Repeat
    "


    I've been able to get the Disembowel in before the change, but it still throws off the numbers. What I do is wait the 1.5 secs with Disembowel procked, this way I don't have to clip or worry about the debuff falling off. If you do PH after the 4 the combo I don't know you will still get the B4B buff on it.
    (0)

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