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  1. #1
    Player
    Lucael_Shikaree's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    68
    Character
    Lucael Shikaree
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Can you tell me how much DPS you guys do on A1 Savage boss?
    (0)

  2. #2
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Lucael_Shikaree View Post
    Can you tell me how much DPS you guys do on A1 Savage boss?
    I got 978 on my clear with this; food was NQ Morel Salad and I popped two X-Pots (because I'm poor lel).
    (0)

  3. #3
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Well, after hovering in the 900s on dummy, I was able to get to 1150-1200 by precasting battle litany. My sks is at 635iirc, but I noticed that 22 is very very tight to pop Geirskogul. Also noticed that double weaving delays me especially botd.

    I'm thinking still low for i189 with no buffs, but at least better than the comically low numbers I was getting
    (0)

  4. #4
    Player
    Neyka's Avatar
    Join Date
    May 2015
    Posts
    60
    Character
    Neyka Kawaii
    World
    Faerie
    Main Class
    Lancer Lv 60
    My static took our first stab at A1S last night. With 575 accuracy, I had 1 miss on Faust, most likely when the tank died and he turned to attack me. I don't think I missed at all from the flank.

    Our best attempt got Faust down to 4% or so.

    I was averaging around 1130 dps on Faust only, so I need to figure out how to step that up a bit. I did notice a few things however. I had previously been avoiding using double ogcd skills, but in a few situations it seems to make a big difference, so I need to get into the practice of using them more, especially with bfb and botd.

    You really want to make sure that you're not casting botd at the start of the gcd cooldown time. After the second gk, you typically have less than 1 second left on your botd buff (and about 10-15 seconds left on cooldown) when it's time to refresh with FnC or WT. Casting your botd 1 or 1.5 seconds into the GCD cooldown is often the difference between keeping the buff up at that point, or having it fall off right as WT or FnC comes of gcd cooldown.

    So basically, always try to either double cast IR with BOTD, or delay casting BOTD until halfway through the gcd cooldown.
    (0)

  5. #5
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Never use GK on combo 3. Delay it until the next combo, which gives you 24s remaining.

    I'm working on another GK write up soon.
    (0)

  6. 08-07-2015 01:51 AM
    Reason
    misread

  7. #7
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    I like to delay a Geirskogul and reapply BotD in between the 3rd and 4th combo to give me a free 28-29 seconds and a guaranteed 2 geirskoguls back to back
    (0)

  8. #8
    Player
    Grieve's Avatar
    Join Date
    Dec 2013
    Posts
    16
    Character
    Grieve Logdan
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    So a quick question for the number crunchers out there but, if there are 2 DRGs in a party, would that affect the rotation at all for optimization? Like, could they work off each other's Disembowel debuff and improve their output at all or would it just be a wash?
    (0)

  9. #9
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Grieve View Post
    So a quick question for the number crunchers out there but, if there are 2 DRGs in a party, would that affect the rotation at all for optimization? Like, could they work off each other's Disembowel debuff and improve their output at all or would it just be a wash?
    Hirose gave the number crunching above, but the logic is to just keep doing the rotation, Disembowel doesn't stack, but Chaos Thrust does, that's 250 potency from the rear, not counting the DoT potency.

    I'd say it's a loss if you don't do the Chaos Thrust combo even when you have 2-3-4 DRG in the party.

    But yesssss, don't use battle litany while the buff is still up, lol.
    (0)

  10. #10
    Player
    Grieve's Avatar
    Join Date
    Dec 2013
    Posts
    16
    Character
    Grieve Logdan
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Greyfrost View Post
    Hirose gave the number crunching above, but the logic is to just keep doing the rotation, Disembowel doesn't stack, but Chaos Thrust does, that's 250 potency from the rear, not counting the DoT potency.

    I'd say it's a loss if you don't do the Chaos Thrust combo even when you have 2-3-4 DRG in the party.

    But yesssss, don't use battle litany while the buff is still up, lol.
    Okay, I maybe I didn't explain it well, but I was thinking that if you have 2 dragoons you might be able to get away with deviating from the current rotation and go to a "HT -> IDC4 -> Phb -> TTT4 -> HT -> TTT4 -> Phb -> IDC4 -> HT -> TTT4 -> Phb -> TTT4 -> repeat" or the old combo with the added fourth attacks. The idea would be that one DRG would start with the IDC4 combo and the other would start with a TTT4 combo and move into the IDC4. The idea would be to allow less overlap on Disembowel while letting your own Chaos Thrust tick the whole way through.
    (0)

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