N0-one has mentioned the changes they're making to the jumps they mentioned in the live letter. iirc Yoshi said something about reducing the animation time for Jump especially. This would help greatly with BoTD (and not derping in aoes)
N0-one has mentioned the changes they're making to the jumps they mentioned in the live letter. iirc Yoshi said something about reducing the animation time for Jump especially. This would help greatly with BoTD (and not derping in aoes)
the numbers are up and confirmed via various sources, looks like nothing changed from the e3 tooltips
so
H IDCF P TTTW repeating seems like the most popular thought right now; it feels sort of gross having to clip dis/ct at 5s+ seconds though
it'll be interesting to see how a skillspeed stack could change the rotation up at least. with a 4th combo hit and with phleb/ht on 24s timers, dragoon TP consumption on average dropped a fair amount (from using probably the least TP of all the physical dps classes already)
Last edited by Aiurily; 06-19-2015 at 01:05 AM.
I'm angry there appears to be no Crit/DET Gear, and we're stacking pieces with 50-70SS....
We're gonna need to retouch the Rotation a bit more I'd say, because this will wreck BotD, Geirskogul and DoT ticks.
Last edited by Dervy; 06-19-2015 at 01:17 AM.
Ensures critical damage for first weaponskill used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.
Duration: 10s 50s cd
they changed it from this
Ensures critical damage for first non-magic action used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.10s duration. 50s cd
Is Jump consider as weaponskill?Ensures critical damage for first weaponskill used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.
Duration: 10s 50s cd
they changed it from this
Ensures critical damage for first non-magic action used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.10s duration. 50s cd

So that's the change. Seems like they explicitly didn't want people pairing Life Surge with Jump. At least that simplifies the theorycrafting.

Is life surged jump really that common? I only ever did that as a fresh 50...
Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

Life surged Jump wasn't really common after DRG buff, because Full Thrust was stronger than Buffed Jump (in 2.0 Full Thrust and Buffed Jump were on the same level, though).

It wasn't standard DRG practice, no, but with the boost to Jump damage under Blood of the Dragon, it might have become optimum or at least a close call.
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