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  1. #1
    Player
    PaiiNx's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Pain Dontomberry
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    I dont know if is a know issue but sometime after fullthrust/chaosthrust with BotD active the 4th doesnt proc. Its rare that happend but is annoyng...
    (0)

  2. #2
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by PaiiNx View Post
    I dont know if is a know issue but sometime after fullthrust/chaosthrust with BotD active the 4th doesnt proc. Its rare that happend but is annoyng...
    Happens with me also. And, as for everything that happens for me, I blame lag spikes. In some point of the rotation, the server and your client lose sync and the server does not record the comboed FT/CT. That's what I belive.
    (0)

  3. #3
    Player
    TheKingSlayer's Avatar
    Join Date
    Feb 2014
    Posts
    114
    Character
    Older King
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PaiiNx View Post
    I dont know if is a know issue but sometime after fullthrust/chaosthrust with BotD active the 4th doesnt proc. Its rare that happend but is annoyng...
    Does it usually happen in the Neverreap on the finally boss? It wont proc or continue a combo if the mob goes invulnerable, which happens to me often on the giant snake at the end. The boss is targetable but the invulnerability wont continue the combo.
    (0)
    Friends don't let friends Dragoon

  4. #4
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    The worst i've experienced is when the dotted line around combo skills does not show up even though the combo is indeed active. I've also had times where I hit BotD and it won't activate. I also just attribute it to random lag. :/
    (0)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Yes the dotted line issue is from lag.

    Very noticeable when it flashes the border and you go to queue the skill, but you are lagged from the server so it desyncs, cancels your queue'd skill, but does not resume the flash.

    You'll have to pay attention to your buff bar to be sure which ability is proccing.
    (0)

  6. #6
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Whats your guys' policy on weaving in Jump? If Jump becomes available in the middle of a gcd, i almost invariably have to delay it until the next GCD due to it have a super annoyingly long animation lock. But sometimes i instinctively hit it towards the end of a gcd, as is my habit for other buff abilities when they become available, and it ends up delaying me 0.5s. Actually, in general, if like internal release and blood 4 blood comes up towards the end of a strong gcd like full thrust, do you delay it for the next, or eat thr 0.5s delay. This really just pertains to jump because IR/LS/PS i can weave even a few fractions of a second before a GCD, but jump i cant :/
    (0)
    Last edited by Jonnycbad; 08-04-2015 at 06:20 AM.

  7. #7
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I usually delay it til the next but have noticed the need to be careful around CT or FT so you don't jump and get locked into the wrong positional. Dervy mentioned the best places for B4B are after HT and after VT, I try to stick to that if I'm in the neighborhood.
    (0)

  8. #8
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Just pop BotD off-cooldown. Never hold it. I wouldn't even delay it by a second either.

    As for jumps, if Jump is available when you're more than half way through your GCD, don't use it. High risk of clipping your GCD.
    (0)

  9. #9
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    What I do is hold BOTD if I start a combo with 22+ seconds left on the buff since I can GK without dropping the buff. That way I can do combo+GK --> combo+GK (BOTD falls off with GK) + BOTD --> combo+GK --> combo... In other words, normally you can use GK every other combo without dropping the buff; but if I save BOTD for a combo where using GK would drop the buff, I can use an extra GK where I normally wouldn't and get 2 in a row and the free GK from BOTD makes it 3. If I were to use BOTD during a combo where I could normally use GK, I'd only get 2.5 GKs from 3 combos instead of 3 from 3 combos.

    I think the only value of using the BOTD skill, outside of considering delays in attacking like movement, boss jumps, etc., is the free GK, so this is the best use for it in that regard.
    (0)

  10. #10
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    So, regarding the AoE rotation, i came to this :

    pick a primary target and do this : Battle Litany --> Heavy Thrust --> Blood for Blood --> Ring of Thorns --> Internal Release --> Doomspike --> Dragonfire Dive --> DS --> Blood of the Dragon --> DS --> Power Surge --> DS --> Jump --> DS --> Spineshatter Dive --> DS --> Motivation --> Repeat.

    What do you think ?
    (0)

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