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  1. #1
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90

    Anyone else think Machinist will have an insane amount of synergy with scholar?

    Looking at the machinist skills there are so many skills that have so many AWESOME debuffs.

    I am kind of alarmed that they did this, it reminds me a lot of gunner from final fantasy tactics advance.

    I am thinking that if a scholar used supervirus and a machinist was there that if their debuffs stacked additively that the damage mitigation would be nothing short of incredible.

    From this document:
    https://docs.google.com/document/d/1...eview?sle=true

    [spoilers]


    •Reload - Loads 5 “Ammunition” into your gun, which can be used for attacks. 1 minute cooldown. Some abilities cost 3 ammo, some cost 1.


    •Quick Reload - Loads 1 “Ammunition” into your gun, [Also TP Regen?] Short cooldown.


    •Spread Shot - Conal AoE attack


    •??? - Uses Ammo, large damage.


    •Head Graze/Grazing Shot - Powerful slow, costs 1 ammo.


    •Turrets - No cast time, Ground targeted. Stationary when placed, one at a time. Auto Targets your target. Short cooldown. No HP bar, so cannot be targeted and killed (as far as seen.)


    ◦Autoturret Rook - Gatling Gun Turret - Can be turned into a TP regen turret.


    ◦Autoturret Bishop - AoE Lightning Spammer - Applies slow debuff. Can be turned into a MP regen turret.


    •??? - Converts turret to TP/MP regen instead of dps. Off GCD, very short cooldown.


    •Turret Recovery - Retrieves turret from field.


    •??? - Can upgrade guns with different barrels (is a skill, not an item. Acts like ninja poison.) for different effects. Stay active until you turn them off, but things cost more TP.


    •Gauss Barrel - Works like the Bard’s Wanderer’s minuet.


    •Suppressive Fire - Stun attack


    •Weapon Break - Physical damage reduction debuff attack.


    •Mind Shot - Magical Damage reduction debuff attack


    •Has actions that apply various debuffs (Heavy, Slow, Stun, Knockback, Silence, Physical damage reduction, Magical Damage reduction) that all share a recast timer.


    •Ammo gives your 1-2-3 combo each a 50% chance to proc and power up the next shot.


    •Wildfire - charges damage and attacks at once? post is unclear.


    •??? - Throws grenade at target.


    •??? - Sets bombs to accumulate damage (may actually be what Wildfire is)


    •Split Shot - 50% chance to empower next Slug Shot (100% with ammo)


    •Slug Shot - 50% chance to empower next Clean shot (100% with ammo)


    •Clean Shot - Combo finisher


    •Combos

    ◦Split Shot > Slug Shot > Clean Shot[/spoilers]
    (0)
    Last edited by SovereignAegis; 06-17-2015 at 04:28 AM.

  2. #2
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Well, I dunno man, they'll have their Storm's Path-equivalent (ie. the physical damage side of that only) and a Dragon Kick-equivalent for INT, from which they have to choose (seemingly). It's good that they have various options for mitigation, utility and debuffing, but we already have some of this stuff from WAR and MNK for the stuff that matters, then the other forms of CC from other jobs.

    Still looking forward to it (tm), though. Will be interesting to see how it plays out!
    (0)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Wouldnt summoner work for this as well, I mean they have the same class skills as scholar
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    I think machinist is going to be a beast dps and might see a nerd to be it down to other jobs
    (0)

  5. #5
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    MCH is a great synergy with a lot of class except maybe bard because they bring the same thing to the table.

    But looking at things, I'm expecting the nerf bat to hit MCH first. Either a reduction to your DPS or some of the debuffs will go away.

    I'm remaining optimistic though. Even if MCH is a great DPS, it doesn't really mean that other DPS will be ignored.
    (0)

  6. #6
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by elemental10 View Post
    MCH is a great synergy with a lot of class except maybe bard because they bring the same thing to the table.

    But looking at things, I'm expecting the nerf bat to hit MCH first. Either a reduction to your DPS or some of the debuffs will go away.

    I'm remaining optimistic though. Even if MCH is a great DPS, it doesn't really mean that other DPS will be ignored.

    I actually disagree, machinist and bard mana regain likely compliments eachother. And we know how fast WHM can BURN through their mana supply lategame. If the machinist and bard buffs stack (they should) then I see machinist + bard having incredible lategame synergy in difficult raids.
    (0)

  7. #7
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Quote Originally Posted by SovereignAegis View Post
    I actually disagree, machinist and bard mana regain likely compliments eachother. And we know how fast WHM can BURN through their mana supply lategame. If the machinist and bard buffs stack (they should) then I see machinist + bard having incredible lategame synergy in difficult raids.
    I see. Stacking them up WOULD make the effects stronger, and thus TP/Mana will not be a problm.

    But having the same utilities by two classes is, in my opinion, quite an overlap. You can exchange BRD with another DPS that can contribute to the team with some other kind of utility. WHM will burn out their mana, but considering they have their own MP-regen ability I think only either MCH/BRD would be needed.

    A team composition would have to have a Tank, an all-out DPS, a Support, and of course a Healer. By having two Supports, you are sacrificing an all-out DPS. But yes, a BRD/MCH wouldn't be a bad DPS themselves. Just... bringing two same things together could be good in some situations when you need a very strong MP/TP-regen, but where would you need such an OP thing? Coils maybe? Alexander?
    (0)

  8. #8
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    DRG BRD MCH SMN SCH will be top comp.
    (0)

  9. #9
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    DRG BRD MCH SMN SCH will be top comp.
    I'd replace the BRD with NIN honestly, and have the AST in there somewhere. Time dilation, +15s on buffs on one target. Then +trick attack and MCH's damage boost. You don't need BRD now with DRK having a 30% foes requiem.
    (0)

  10. #10
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tranquil View Post
    Well, I dunno man, they'll have their Storm's Path-equivalent (ie. the physical damage side of that only) and a Dragon Kick-equivalent for INT, from which they have to choose (seemingly). It's good that they have various options for mitigation, utility and debuffing, but we already have some of this stuff from WAR and MNK for the stuff that matters, then the other forms of CC from other jobs.

    Still looking forward to it (tm), though. Will be interesting to see how it plays out!
    Storms path is *all* damage.

    Rage of halone is str only.

    But I agree its weird that sch is where tc's mind went. Chances are sch is the only utility heavy class they have much experience with.
    (0)

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