Looking at the machinist skills there are so many skills that have so many AWESOME debuffs.
I am kind of alarmed that they did this, it reminds me a lot of gunner from final fantasy tactics advance.
I am thinking that if a scholar used supervirus and a machinist was there that if their debuffs stacked additively that the damage mitigation would be nothing short of incredible.
From this document:
https://docs.google.com/document/d/1...eview?sle=true
[spoilers]
•Reload - Loads 5 “Ammunition” into your gun, which can be used for attacks. 1 minute cooldown. Some abilities cost 3 ammo, some cost 1.
•Quick Reload - Loads 1 “Ammunition” into your gun, [Also TP Regen?] Short cooldown.
•Spread Shot - Conal AoE attack
•??? - Uses Ammo, large damage.
•Head Graze/Grazing Shot - Powerful slow, costs 1 ammo.
•Turrets - No cast time, Ground targeted. Stationary when placed, one at a time. Auto Targets your target. Short cooldown. No HP bar, so cannot be targeted and killed (as far as seen.)
◦Autoturret Rook - Gatling Gun Turret - Can be turned into a TP regen turret.
◦Autoturret Bishop - AoE Lightning Spammer - Applies slow debuff. Can be turned into a MP regen turret.
•??? - Converts turret to TP/MP regen instead of dps. Off GCD, very short cooldown.
•Turret Recovery - Retrieves turret from field.
•??? - Can upgrade guns with different barrels (is a skill, not an item. Acts like ninja poison.) for different effects. Stay active until you turn them off, but things cost more TP.
•Gauss Barrel - Works like the Bard’s Wanderer’s minuet.
•Suppressive Fire - Stun attack
•Weapon Break - Physical damage reduction debuff attack.
•Mind Shot - Magical Damage reduction debuff attack
•Has actions that apply various debuffs (Heavy, Slow, Stun, Knockback, Silence, Physical damage reduction, Magical Damage reduction) that all share a recast timer.
•Ammo gives your 1-2-3 combo each a 50% chance to proc and power up the next shot.
•Wildfire - charges damage and attacks at once? post is unclear.
•??? - Throws grenade at target.
•??? - Sets bombs to accumulate damage (may actually be what Wildfire is)
•Split Shot - 50% chance to empower next Slug Shot (100% with ammo)
•Slug Shot - 50% chance to empower next Clean shot (100% with ammo)
•Clean Shot - Combo finisher
•Combos
◦Split Shot > Slug Shot > Clean Shot[/spoilers]


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