Make it so that the the EXP payout of a boss is directly correlated to the percentage of trash skipped on the way to said boss. If you skip/lock out 40% of mobs, then you only get 60% of the EXP.
Make it so that the the EXP payout of a boss is directly correlated to the percentage of trash skipped on the way to said boss. If you skip/lock out 40% of mobs, then you only get 60% of the EXP.
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