I don't understand how some people don't grasp the math behind all this. The more people that do fates, the longer they take next time. The "easy" fates that had 100 people last time now only has maybe 10, takes 15-20 minutes to get done for decent exp. A dungeon speed run, now skipping trash mobs because lolexp was transferred to boss, can take a couple minutes, rinse and repeat. This is a horrible design and I for one am seriously bummed out the changes they made for dungeons overall. No exp in lvl 50 dungeons unless you're roulette, more exp for bosses than trash mobs? This could turn into fates on the world map being camped by hundreds of people, and instead of first room pulls, it might just turn into first boss kill runs. People will find a way to max the exp given per hour, and damn the rest. It's just who we are.