Quote Originally Posted by Eidolon View Post
a better change would've been to just up Boss EXP for dungouns. Don't also in the same hand nerf the mob kills because then it just means we're going to go back to not running the dungouns at all for exp/leveling

This is a huge dissuasion for tanks who want to level via dungouns, in my opinion. I doubt the EXP for bosses will be big enough to compensate for -all- the mobs they're reducing, and I feel like SE made a huge mistake with this one.
This being said, it's hard for a DPS to find a party in DF...unless they use PF or ask FC mates to help. (dungeons were already unappealing to me since my main class is a DPS and I never leveled a tank beyond 16...and my Conjurer is still at lv28. [and targeting using controller is tough in the case of healing])

Honestly I don't care about the mobs exp being reduced...I just wanna find out how much they reduced the little mobs by and increased the bosses by when Heavensward comes out.