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  1. #41
    Player
    micropanther7's Avatar
    Join Date
    Mar 2014
    Posts
    580
    Character
    Peony Foxbriar
    World
    Louisoix
    Main Class
    Monk Lv 55
    Did you read the patch notes? It's being decreased not removed? Oo Hey I like doing big pulls on WHM too, but how can you insult people for playing different to you, when you expect others to respect you for you playing different eh?

    [2.0] In accordance with the increase in level cap, the distribution of experience points in the following dungeons has been adjusted:
    The Sunken Temple of Qarn / Cutter's Cry / Stone Vigil / Dzemael Darkhold / Aurum Vale

    * The number of experience points received from bosses has been increased, while that received from all other enemies has been decreased. Please note this does not affect the overall experience gained from the above dungeons.
    (0)

  2. #42
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    No, because DD with a premade group gives 45k xp every 2 minutes.
    I think it's more like 4-5 minutes for DD (the pull is pretty long and the mobs are tanky as hell) but it's still pretty ridiculous, which is precisely why they're making this change. They didn't want Mythflox 2 boss clears, so they moved the tomes. They don't want first room pulls, so they move the exp. All you can really do is shrug and do the dungeon the way it was intended.
    (7)

  3. #43
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Eidolon View Post
    *snip*
    Yes, rushing to the bosses will be more rewarding, but people already try to do that as much as they can, and it screws the people who are there to level, because they get much less exp.

    Dunno which low level content you are talking about, but when I get a synced Tank in basically any dungeon from below lvl 40, and he pulls only one group, I just switch to Cleric stance and let my Fairy do all the healing, because is more than enough, well I can usually do that even with an unsynced tank, fairy is OP. If I add my own healing to it, I can easily keep up a synced tank tanking 3 groups of trash.
    (0)

  4. #44
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Eidolon View Post
    Skip -to- bosses, as in skipping the bulk of the monsters and going to the bosses to get the maximum exp/hour
    We do not know the new XP distribution. Previously the vast majority (75 to 90%) of dungeon XP was tied up in the trash which made first room DD/AV runs viable. Their goal should be to get the trash/boss XP ratios to the point where a near full or full clear gives the best XP per hour rate.
    (3)

  5. #45
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    I think it's more like 4-5 minutes for DD (the pull is pretty long and the mobs are tanky as hell) but it's still pretty ridiculous, which is precisely why they're making this change. They didn't want Mythflox 2 boss clears, so they moved the tomes. They don't want first room pulls, so they move the exp. All you can really do is shrug and do the dungeon the way it was intended.
    No, grab 3 WHMs and a Warrior, or 2 WHMs and 1 BLM. Regen x2 or x3 and spam holy and you can kill it all quickly.

    The trick is 2-3 healers. Of course you can level them too. I helped many healers level to 50 with this. =)

    Yes, my "Not intended method" managed to help tons of people.

    I mean, here is what i'm reading from you when you say that.

    "Do it as Intended."
    - Skip Trash
    - Don't do dungeon at all. Unless required for a quest.
    <3
    (0)
    Last edited by Nektulos-Tuor; 06-17-2015 at 06:18 PM.

  6. #46
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    I will actually get angry if people sit and kill trash, not worth the experience or my time anymore. One of the reasons I love Everquest is the trash gave more experience then bosses and loot as well. Since there is no reason to do it, why do it?
    Then go back.

    Knew I remembered you from somewhere. EQ2Flames.
    (6)

  7. #47
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    I will never understand why people would choose the incredibly boring way to level (FATEs, room-1) over the actually interesting ways (Dungeons), especially the tanks and healers who have low wait times anyways.
    (7)

  8. #48
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    reading all your posts its plain to see your more butthurt over the fact you cant room 1 rinse n repeat farm lol
    (6)

  9. #49
    Player
    Solaria_Luna's Avatar
    Join Date
    May 2015
    Location
    U'ldah
    Posts
    205
    Character
    Solaria Luna
    World
    Behemoth
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Eidolon View Post
    a better change would've been to just up Boss EXP for dungouns. Don't also in the same hand nerf the mob kills because then it just means we're going to go back to not running the dungouns at all for exp/leveling

    This is a huge dissuasion for tanks who want to level via dungouns, in my opinion. I doubt the EXP for bosses will be big enough to compensate for -all- the mobs they're reducing, and I feel like SE made a huge mistake with this one.
    This being said, it's hard for a DPS to find a party in DF...unless they use PF or ask FC mates to help. (dungeons were already unappealing to me since my main class is a DPS and I never leveled a tank beyond 16...and my Conjurer is still at lv28. [and targeting using controller is tough in the case of healing])

    Honestly I don't care about the mobs exp being reduced...I just wanna find out how much they reduced the little mobs by and increased the bosses by when Heavensward comes out.
    (0)
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)


  10. #50
    Player
    Sskaiin's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Sskain Shinigami
    World
    Behemoth
    Main Class
    Archer Lv 50
    AK- mobs added to dead spaces. Barrier in front of first boss. Kill all gargoyles to open Demon Wall door.

    Haukke HM- multiple gated rooms. Clear entire basement to get to final boss.

    Brayflox HM- locked gates. kill goblins to proceed to bosses.

    Hullbreaker- kill monkeys to cross bridge, stone tabs from chests with changing mimics, barriers with popup adds.

    Keeper, AK HM, WP HM, Sastasha and every other 50 dungeon has been designed to prevent trash skipping.

    They've been ahead of the old AK speed-deathruns for a long time. Trash will still be relevant.
    (1)

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