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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Welp, I guess we will just skip everything now since trash is useless.
    (0)

  2. #12
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    This might hurt more than it helps in the long run, with more players 'speed running' dungeons. Only time will tell though.
    (0)

  3. #13
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I will actually get angry if people sit and kill trash, not worth the experience or my time anymore. One of the reasons I love Everquest is the trash gave more experience then bosses and loot as well. Since there is no reason to do it, why do it?
    (0)

  4. #14
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sylve View Post
    Unfortunately, It will have the side effect of people skipping even more trash mobs than they do now. Though this change mitigates at least some of the lost XP by boosting the boss kill, still better off while leveling to just kill everything.
    Believe it or not, But a trash pack rewards a total XP roughly equivalent to a Levequest or easy FATE. Yet people insist on skipping them "because its more efficient"
    I'm pretty sure the change of experience is going to be that the mobs inside the dungeon will roughly give you the same experience as a normal monster at the same level. Sure, you'll probably get several parties who just want to speed run since they're taking advantage of the super-nerfed Relic Reborn quest to get their glamours, but at least you'll actually be able to queue for dungeons like Qarn and AV.

    RIP full clears of AV though...
    (0)

  5. #15
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by The_Last_Dragoon View Post
    I'm pretty sure the change of experience is going to be that the mobs inside the dungeon will roughly give you the same experience as a normal monster at the same level. Sure, you'll probably get several parties who just want to speed run since they're taking advantage of the super-nerfed Relic Reborn quest to get their glamours, but at least you'll actually be able to queue for dungeons like Qarn and AV.

    RIP full clears of AV though...
    So, useless. Got it girly. Lawl. =)
    (0)

  6. #16
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    So, useless. Got it girly. Lawl. =)
    Are you like 5y/o or something?
    (16)

  7. #17
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    No, I just dislike stupid development decisions. People don't learn from Guild Wars 2's Failures. I hate "speed clearing" I want monsters to be worth experience and give loot. I want to kill the entire dungeon. However it seems people don't want that.

    Mobs inside dungeons have way more health then mobs outside, and the same experience? That makes them useless, their entire existence is meant to be skipped now.
    (0)

  8. #18
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    a better change would've been to just up Boss EXP for dungouns. Don't also in the same hand nerf the mob kills because then it just means we're going to go back to not running the dungouns at all for exp/leveling

    This is a huge dissuasion for tanks who want to level via dungouns, in my opinion. I doubt the EXP for bosses will be big enough to compensate for -all- the mobs they're reducing, and I feel like SE made a huge mistake with this one.

    And, as a side note, yea, I like first room runs with a pre-made PF. I don't understand this knee-jerk reaction.
    (0)

  9. #19
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    No, I just dislike stupid development decisions. People don't learn from Guild Wars 2's Failures. I hate "speed clearing" I want monsters to be worth experience and give loot. I want to kill the entire dungeon. However it seems people don't want that.
    Oh, I don't doubt the trash will still be worth clearing - but they want to get away from "you only stay in the dungeon for 5 minutes". They moved away from it when Brayflox HM runs through the first two bosses were a thing for Soldiery by shifting where the tomestones were being given, and they wanted to emphasize away from it here. Because there's already one post illustrating the problem - worse than speedruns skipping a few optional encounters are players who leave others hanging because they "got what they wanted" and left, simply because the rest was a comparative waste of time. Especially when talking about content people actually need to clear to progress.

    Most low-level dungeons aren't designed to be speedrun anyway, honestly - trash is everywhere and trying to make a huge pull is suffering.

    Quote Originally Posted by Eidolon View Post
    I doubt the EXP for bosses will be big enough to compensate for -all- the mobs they're reducing, and I feel like SE made a huge mistake with this one.
    They straight up said in the patch notes the total EXP isn't changing.
    (4)

  10. #20
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Eidolon View Post
    a better change would've been to just up Boss EXP for dungouns. Don't also in the same hand nerf the mob kills because then it just means we're going to go back to not running the dungouns at all for exp/leveling

    This is a huge dissuasion for tanks who want to level via dungouns, in my opinion. I doubt the EXP for bosses will be big enough to compensate for -all- the mobs they're reducing, and I feel like SE made a huge mistake with this one.

    And, as a side note, yea, I like first room runs with a pre-made PF. I don't understand this knee-jerk reaction.
    Read the notes again - total EXP gain for the dungeon is unchanged.
    (3)

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