People abusing first room to level themselves up.
Dungeons are meant to be finished, not abandoned halfway.
People abusing first room to level themselves up.
Dungeons are meant to be finished, not abandoned halfway.
They don't like your half runs, they want to stop them.
Good, in my opinion
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Glamour is TRUE ENDGAME
I remember leveling my WHM, my first level 50. And I got to DD and we did the big first room pull and it was scary! But we did it.
And then the tank was like, "Bye guys, I was just here for the speed pull. Gonna queue up again with a new party. Peace."
We waited 45 minutes and never got a new tank. I had to actually ask my friends to help me get my first DD clear. :x

That is really messed up. I hope his next party sucked! XDI remember leveling my WHM, my first level 50. And I got to DD and we did the big first room pull and it was scary! But we did it.
And then the tank was like, "Bye guys, I was just here for the speed pull. Gonna queue up again with a new party. Peace."
We waited 45 minutes and never got a new tank. I had to actually ask my friends to help me get my first DD clear. :x


Welp, I guess we will just skip everything now since trash is useless.


This might hurt more than it helps in the long run, with more players 'speed running' dungeons. Only time will tell though.


I will actually get angry if people sit and kill trash, not worth the experience or my time anymore. One of the reasons I love Everquest is the trash gave more experience then bosses and loot as well. Since there is no reason to do it, why do it?


No, I just dislike stupid development decisions. People don't learn from Guild Wars 2's Failures. I hate "speed clearing" I want monsters to be worth experience and give loot. I want to kill the entire dungeon. However it seems people don't want that.
Mobs inside dungeons have way more health then mobs outside, and the same experience? That makes them useless, their entire existence is meant to be skipped now.



Oh, I don't doubt the trash will still be worth clearing - but they want to get away from "you only stay in the dungeon for 5 minutes". They moved away from it when Brayflox HM runs through the first two bosses were a thing for Soldiery by shifting where the tomestones were being given, and they wanted to emphasize away from it here. Because there's already one post illustrating the problem - worse than speedruns skipping a few optional encounters are players who leave others hanging because they "got what they wanted" and left, simply because the rest was a comparative waste of time. Especially when talking about content people actually need to clear to progress.
Most low-level dungeons aren't designed to be speedrun anyway, honestly - trash is everywhere and trying to make a huge pull is suffering.
They straight up said in the patch notes the total EXP isn't changing.
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