So wait, they nerfed normal experience gained from low level dungeons?
So wait, they nerfed normal experience gained from low level dungeons?
No. The experience distribution has been shifted - EXP on normal mobs has been reduced, and that missing EXP has been put on the bosses.
This is specifically because starting around Cutter's Cry, the fastest ways to get EXP were just to slam the first room over and over, and the devs aren't fond of that (Like they weren't fond of people dropping Brayflox Hard after the second boss because of where tomestones were being distributed)
I think they're also concerned that if you can just pick whatever L50 dungeon you want for EXP, people will zerg to one or two specific dungeons to level and people seeking to do other dungeons will be screwed over; hence why you're incentivized to Roulette them (so that the game's going to attempt to match you with any players who haven't done them yet)
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