Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 95
  1. #71
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Niqote View Post
    I am not too happy about the Skill/Spell speed changes. But I am reserving true judgement until I get in there and get real perspective.
    Why? D:

    The SkS/SpS changes seemed pretty good, with the other changes in mind, I was dreading SkS overtaking CRIT, but those CRIT changes put those worries to rest.

    I get the feeling they're trying to even out the three stats (hence the DET nerf, since that was by far the winner currently), rather than leaving DET/CRIT as the dominant choice for most. Only potential issue is MP/TP drain when stacking the stat, but I kind of see that as a good thing; it encourages balancing out the three, rather than stacking two, and it's something which would be dependent on the Job at hand. MNK, for example, will probably be getting a lot out of SkS now, since it's getting an additional TP recovery skill, meanwhile sux2bNIN, though those increased returns on CRIT have me salivating.
    (0)
    Last edited by Nalien; 06-18-2015 at 12:26 AM.

  2. #72
    Player Talia_Hailwind's Avatar
    Join Date
    Dec 2014
    Posts
    467
    Character
    Talia Hailwind
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Have to agree with the guy above me, I went full PIE/SS on my WHM partly cause they were gonna buff it. Regens are gonna be interesting to watch next week.
    (0)

  3. #73
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Talia_Hailwind View Post
    Have to agree with the guy above me, I went full PIE/SS on my WHM partly cause they were gonna buff it. Regens are gonna be interesting to watch next week.
    What can I say, I am a SMN and a WHM and the amount of changes make me... skeptical.
    My faith has been shaken on too many issues in FFXIV over the years, but like I said - I am reserving true judgement until I get in there and get real perspective ^_^

    Quote Originally Posted by Alberel View Post
    What exactly are you unhappy about with regards to this? It makes little to no difference to most jobs, and only makes life easier for SMN, SCH & WHM. Yoshi has already gone into depth explaining what the actual changes are on that one.
    I would be most grateful if you could link the info for me, I've been too busy lately and fell out of the loop.

    My concerns primarily stem from all the healers being mainstreamed (losing their identity and personal strengths) and the re balance of the stats (det, ss etc) makes me wonder if picking ans choosing your gear will become less important (only ONE set of gear will be unquestionably BIS regardless of your personal preferences)

    But again, need to actually get my paws on it to know for real ^^
    (0)
    Last edited by Niqote; 06-18-2015 at 12:37 AM.

  4. #74
    Player
    lvlagmarink's Avatar
    Join Date
    May 2014
    Location
    Garlean
    Posts
    357
    Character
    Magmarink Dragregory
    World
    Moogle
    Main Class
    Lancer Lv 80
    1. More currencies being introduced while making gil questionably being less useful..
    2. The lootmaster system
    (0)

  5. #75
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    Airships require ceruleum tanks to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the housing districts.
    I think that they made that to avoid FCs of one single player making money with the airship, but small FCs will have a hard time

    Players can now hire up to eight retainers.
    * Players are normally limited to two retainers per character. To hire additional retainers, please use the optional retainer service
    The optional retainer service is the closest thing to P2W in this game... and now they did it bigger
    (1)

  6. #76
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Culfinrandir View Post
    If it is indeed how you interpret it then someone at SE really needs to revise their language skills because it's not clear at all! =)
    Japanese version:
    「未知の採集場所」と違い時間内であれば採集を中断しても消えることはありません。
    What it says, is this:
    Different to the Unspoiled Nodes, these nodes will not disappear during its pop time even if you stop gathering mid-way.
    Current Unspoiled Nodes will disappear if you cancel gathering. Like if you click on it, then immediately press ESC to exit the gathering interface without gathering anything, then the node will disappear. The new nodes will not. You could knock it once, then cancel to run away from a mob, for example, and then come back to carry on gathering like how you can with all the normal gathering nodes.

    Quote Originally Posted by Draxxion View Post
    I've said it another thread when it comes to the mats thing. Why do they only stack to 99? Is this some kind of Final Fantasy standard we have to keep? Why not 999?
    It's probably because 99<128, and 128 is one byte. To allow a stack of 999, it will require two bytes to store the quantity, which literally means doubling the storage space needed for every player. But I'm just guessing. It's as likely to be just a design to force people to have inventory problems, as inventory management have always been part of a lot of RPGs.
    (2)
    Last edited by Zfz; 06-18-2015 at 01:04 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #77
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Niqote View Post
    What can I say, I am a SMN and a WHM and the amount of changes make me... skeptical.
    My faith has been shaken on too many issues in FFXIV over the years, but like I said - I am reserving true judgement until I get in there and get real perspective ^_^


    I would be most grateful if you could link the info for me, I've been too busy lately and fell out of the loop.

    My concerns primarily stem from all the healers being mainstreamed (losing their identity and personal strengths) and the re balance of the stats (det, ss etc) makes me wonder if picking ans choosing your gear will become less important (only ONE set of gear will be unquestionably BIS regardless of your personal preferences)

    But again, need to actually get my paws on it to know for real ^^
    I can't find the exact quote from Yoshi as I don't have the time to dig around for it at the moment but I can summarise the changes:

    Skillspeed and Spellspeed will not actually increase the tick speed of DoT or HoT effects but rather it will increase the potency of each tick. The result will be that the speed stats act as a second DET boost to DoTs and HoTs in addition to their previous effects in reducing cast times and GCDs. In addition to that they will also be increasing the DET of pets now, so Spellspeed on a SMN or SCH will translate to an additional DET boost for their pets. I presume Skillspeed will have the same effect on MCH pets too.

    It's a rather unintuitive fix due to the ticks being based on the server clock which is why they can't speed them up. Nevertheless I actually think it's a really nice fix. The value of it will, of course, depend on the numbers but that's a simple thing to adjust if it's either too weak or too strong. At the end of the day though it is nothing but a net gain for everyone. The only potential point of contention will be if it's enough to bring SMNs up to par with BLMs.
    (0)

  8. #78
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    The changes to Determination don't hurt me as Bard nor Dragoon given it's not the first nor second stat you should be working on with said Jobs. It does miff me in regards to White Mage where Piety and Determination are your bread and butter. Hope the hit isn't too substantial. As for the redistribution of experience in dungeons, those who were doing 'first room only' runs of Vale and Darkhold... you brought it on yourselves. Could have run the dungeons as normal and Square wouldn't have cared one bit. But no, you had to go and ruin it. Good job. /golfclap
    (1)

  9. #79
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Gilraen View Post
    The changes to Determination don't hurt me as Bard nor Dragoon given it's not the first nor second stat you should be working on with said Jobs. It does miff me in regards to White Mage where Piety and Determination are your bread and butter. Hope the hit isn't too substantial. As for the redistribution of experience in dungeons, those who were doing 'first room only' runs of Vale and Darkhold... you brought it on yourselves. Could have run the dungeons as normal and Square wouldn't have cared one bit. But no, you had to go and ruin it. Good job. /golfclap
    Where is all this talk of a DET nerf coming from?

    The only change regarding determination in the notes is this:

    The effect of determination on auto-attacks has been reduced.
    Auto-attacks. Nothing else. It won't affect healers at all and will hopefully mean SMNs can finally stop with the book smacking in melee.

    The whole point of that change is to ensure that the core damage of any job comes from their skills and not auto-attacks. The job this will hit the worst is probably PLD as they rely on their autos quite a bit in sword oath.
    (5)

  10. #80
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    Unless I misread, they're reducing the exp for turn-ins as DoH (or was it DoL?) which isnt sitting well with me as I'm still to level these fully and like to just hand in items whenever they pop up as something I have.
    (0)
    .

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast