


What exactly are you unhappy about with regards to this? It makes little to no difference to most jobs, and only makes life easier for SMN, SCH & WHM. Yoshi has already gone into depth explaining what the actual changes are on that one.
Why? D:
The SkS/SpS changes seemed pretty good, with the other changes in mind, I was dreading SkS overtaking CRIT, but those CRIT changes put those worries to rest.
I get the feeling they're trying to even out the three stats (hence the DET nerf, since that was by far the winner currently), rather than leaving DET/CRIT as the dominant choice for most. Only potential issue is MP/TP drain when stacking the stat, but I kind of see that as a good thing; it encourages balancing out the three, rather than stacking two, and it's something which would be dependent on the Job at hand. MNK, for example, will probably be getting a lot out of SkS now, since it's getting an additional TP recovery skill, meanwhile sux2bNIN, though those increased returns on CRIT have me salivating.
Last edited by Nalien; 06-18-2015 at 12:26 AM.
I'm worried a tooon of white mage stuff is gonna get nerfed. Probably unjustifiably. But I'm still worried.

I'm a little upset there was no mention of the Armor/Arms Guide that was discussed a few months back. Sort of like the Mount/Minion guide for armor and weapons you acquire because they could add in some neat little fluff pieces about this gear but they could tie this into the Glamour system. You obtain the weapon, it appears in your Arms Guide, you cast Glamours from gear in your Arms Guide.
It rehauls the tired ass Glamour system that also bloats players (Most players) all ready tightly packed inventory. I craft and gather a lot so I have tons of materials and armor, in addition to my Monk and Paladin gear. I'll still hope that they will follow this route for the Glamour system sometime in the near feature because it would HELP to alleviate some of the inventory issues for some players. I dunno about anyone else but I kept alot of my Level 50 AF for classes (Sorcerer's, Valor, Temple) for glamours and each of those is 5 slots on a retainer just IN CASE I might want to use it for a glamour at some point.
Honestly Diablo and WoW have a really solid vanity system and with how much Yoshi pulled from games like WoW I hope he pushes in this direction. Also, if you let us double the number of retainers we can obtain through RMT transactions to a total of 8 now, you at least need to allow us to have 4 without any additional sub costs, the same 50:50 split. The same people who bought extra retainers before will buy them again.
Now since I've been a downer, I really like that crafters are going to be getting specializations. I've been whining about that for a while honestly (Everyone can make everything causes so many issues with MB and removes the need for crafters and players interacting more with each other directly). New skills and traits for the DoL including new pre-50 traits and FINALLY FSH gets some GP skills. I pee'd a little in excitement when I read that.
Last edited by FriendlyUncle; 06-18-2015 at 12:15 AM. Reason: Adding wall of text
Have to agree with the guy above me, I went full PIE/SS on my WHM partly cause they were gonna buff it. Regens are gonna be interesting to watch next week.




What can I say, I am a SMN and a WHM and the amount of changes make me... skeptical.
My faith has been shaken on too many issues in FFXIV over the years, but like I said - I am reserving true judgement until I get in there and get real perspective ^_^
I would be most grateful if you could link the info for me, I've been too busy lately and fell out of the loop.
My concerns primarily stem from all the healers being mainstreamed (losing their identity and personal strengths) and the re balance of the stats (det, ss etc) makes me wonder if picking ans choosing your gear will become less important (only ONE set of gear will be unquestionably BIS regardless of your personal preferences)
But again, need to actually get my paws on it to know for real ^^
Last edited by Niqote; 06-18-2015 at 12:37 AM.



I can't find the exact quote from Yoshi as I don't have the time to dig around for it at the moment but I can summarise the changes:What can I say, I am a SMN and a WHM and the amount of changes make me... skeptical.
My faith has been shaken on too many issues in FFXIV over the years, but like I said - I am reserving true judgement until I get in there and get real perspective ^_^
I would be most grateful if you could link the info for me, I've been too busy lately and fell out of the loop.
My concerns primarily stem from all the healers being mainstreamed (losing their identity and personal strengths) and the re balance of the stats (det, ss etc) makes me wonder if picking ans choosing your gear will become less important (only ONE set of gear will be unquestionably BIS regardless of your personal preferences)
But again, need to actually get my paws on it to know for real ^^
Skillspeed and Spellspeed will not actually increase the tick speed of DoT or HoT effects but rather it will increase the potency of each tick. The result will be that the speed stats act as a second DET boost to DoTs and HoTs in addition to their previous effects in reducing cast times and GCDs. In addition to that they will also be increasing the DET of pets now, so Spellspeed on a SMN or SCH will translate to an additional DET boost for their pets. I presume Skillspeed will have the same effect on MCH pets too.
It's a rather unintuitive fix due to the ticks being based on the server clock which is why they can't speed them up. Nevertheless I actually think it's a really nice fix. The value of it will, of course, depend on the numbers but that's a simple thing to adjust if it's either too weak or too strong. At the end of the day though it is nothing but a net gain for everyone. The only potential point of contention will be if it's enough to bring SMNs up to par with BLMs.


1. More currencies being introduced while making gil questionably being less useful..
2. The lootmaster system
I think that they made that to avoid FCs of one single player making money with the airship, but small FCs will have a hard timeAirships require ceruleum tanks to be deployed on exploratory voyages. They can be purchased using company credits from the resident caretaker in any of the housing districts.
The optional retainer service is the closest thing to P2W in this game... and now they did it biggerPlayers can now hire up to eight retainers.
* Players are normally limited to two retainers per character. To hire additional retainers, please use the optional retainer service



The changes to Determination don't hurt me as Bard nor Dragoon given it's not the first nor second stat you should be working on with said Jobs. It does miff me in regards to White Mage where Piety and Determination are your bread and butter. Hope the hit isn't too substantial. As for the redistribution of experience in dungeons, those who were doing 'first room only' runs of Vale and Darkhold... you brought it on yourselves. Could have run the dungeons as normal and Square wouldn't have cared one bit. But no, you had to go and ruin it. Good job. /golfclap
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