That would be an amazing idea to get rid of "fatigue" THUMBS UP FOR BRINGING BACK FATIGUE(while implementing this)
That would be an amazing idea to get rid of "fatigue" THUMBS UP FOR BRINGING BACK FATIGUE(while implementing this)




Building a tavern in Ishgard was one of the possibilities I was tinkering around with in my "build a commemorative landmark in Ishgard to celebrate turning the game around!" thread forever ago. Remember the old demo for "Project Rapture"? I latched onto that image pretty hard - I'd LOVE to see a tavern in that style.
Apologies for the shameless plug, but there's a link to that thread in my sig. Have a look-see and see if you like the idea, maybe both of our goals can be met if we get a little momentum going ^u^
/salute
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
it sounds cool on paper but i don't think most will use this, how many guild taverns are full of players, heck this game is devoid of even shouts and joking around at the moment. as for bard music and stuff, u might as well make it classical music and shoot the players, at most maybe have it so people can go and load music to it, like a vent channel and people can chose to jump into them and everyone who pick that one can hear that music or something.
anyone play apb, all points bulletin. one of the cool things they had was everyone can hear the music from your car when u went near it and u could load in u'r own or play from there own list. this could be fun, might not fit the settings of eaorzia or final fantasy though but hell i can look past people listening to rap or heavy metal and join there stations and chill lacks and craft there.
other then that i don't roll play, i wouldn't sit around less i'm progressing in the game in some way really it's just not me. a few emotes and giggles and i'm ready to run off again. needs more ..game cards for dinky rewards or name on the tavern boards ..something really or it's moot to most players. though i'm not most so i could be wrong. but again once game launches i've yet to really see full forums or guild taverns full, in ffxi there was that one place u get food and fireworks free in the party room and i did it once, solo just to see it lol. no one used it that i know of. heck all side games in ffxi were pretty much dead to boot, collesium anyone? empty room for most part after first month of excitement just getting the prep work done for it.
if all side games were just a never ending prep work it would never die out lol.



I would like an "experience charger" buff for areas like this.
Go in and depending on how much time you're in there, it will add a buff that increases your Exp gain for the same duration as the experience rings in XI. I think it'd be a cool place to go when you aren't doing anything but still get something out of it.
I'd also like legitimate environment interactions as well as person to person context sensitive actions like /embrace or /highfiveTOPGUNstyle.
"I feel the need...."
Enhanced version That's the Volleyballer's R50 exclusive WS.
Last edited by Rhomagus; 09-17-2011 at 09:42 AM.
I like the OP. I would like something like this in FFXIV, something besides fighting in the battlefields and crafting. They could make that card game "Triple Triad" apart of it?
This thread just brought back a memory of my first run through on FFVII
It was silly but so much fun when i first did it and it was a break between fighting. I would enjoy these kinda quests if they added them but you had to interact with others, maybe in the taverns? I'm more for a sociable game as well.
Final Fantasy VII - 007 - Cross Dressing Cloud Part 1 & 2
http://www.youtube.com/watch?v=mykHMMdSrGM
http://www.youtube.com/watch?v=035fm4izV-g
Last edited by Calevr; 09-17-2011 at 10:29 AM.
No, have your gear grind (and grind grind) and like it!
i like the idea of being able to build our own cities though, the politics in tera sound intriguing as well. boats building and stuff like that. just some place to literally /sit or gather to roll play /talk and chill i don't need per say. said that earlier though, but anything that brings everyone together even in a non fighting mobs way would be fun if it was progressive and fun at the same time. at the end having a city rebuilt that the garleign destroyed and each time it always rebuilt differently, diff npc's and prices and stuff would be great. i'd spend some hours chilling to that.


Oh god, oh god, oh god yes.
SWG, pre-CU, was probably one of the most innovative and immersive MMOs of all time...too bad they ran it into the ground. Like, I literally threw years of my life away playing that game >_> I didn't even do that for WoW, at all. I sat through 20 minutes of logging in because my computer was that slow to play that game. If even some aspect as simple as the Dancer/Musician class was implemented into this game, I would have an orgasm. And if the armory system were as in-depth, expansive, and creative as the pre-CU class system...holy jesus.
EDIT: A more in-depth explanation of how the Cantina and the Dancer/Musician class, as how I remember, it, at least.
Basically you had something akin to a mana bar called your "Mental" bar that was depleted by using combat skills and such, and it regenerated verrrry slowly on its own. So when your Mental bar was depleted and you still wanted to play, you would go into town, walk into the cantina, and sit down and ask for a Dancer/Musician to come help you (or you would all sit around one and watch/listen to them).
For the Dancer/Musician class, their skill tree would have different dance steps and instruments and such that would provide different buffs. As long as a player was watching to you or listening to you, their Mental bar would start to recover bit-by-bit and they would be buffed. They could also tip you, which most people would, so the economy of SWG was basically: combat classes kill monsters and do quests for money and a few could gather resources off of monster corpses (also you chose 2 classes to "master" but I think you could reset your points by talking to an NPC), crafters were the backbone of the economy because not much was sold by NPCs, Medics buffed and healed and made stimpaks (more or less healing potions) for cash, and Dancers/Musicians would help the rest recover their mental stats and give buffs and get tipped for it.
It was really cool, it worked reasonably well, and it gave each class an extremely different feel.
Last edited by SuzakuCMX; 09-17-2011 at 02:04 PM.
Peach Parfait/Khulan Angura on Gilgamesh
SWG is closing down. SE should buy all their code and then paste FFXIV skin over it.

Ahh, I knew some old timers would come on and remember those good times.
Players would gather anywhere that has a purpose, a buff, or a necessity of any kind. All you have to do is provide something that is greatly beneficial and not available anywhere but inside the tavern, and it will be jammed with people. It really has little to do with roleplaying, or providing a "theme park". It's adding "depth and immersion" to the world... from what I understand, what everyone is looking for.
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