aww that sucksCertain attributes no longer affect parry or block.
=== Testing
Strength has no effect on Block and Parry strength now.
Using Aegis Zeta, Block was consistent 30% and Parry 20%.
This is down on 4-6% depending on the strength gear that was equipped before as well as the party composition.
This equates to about 40-60 damage more damage taken on 1k hits.
I have metrics for Dex, but it due to changes in gear since I made them, I don't know if I will be able to reproduce.
Are you sure this is accurate, doesn't the tooltip still say STR affects block and parry?Certain attributes no longer affect parry or block.
=== Testing
Strength has no effect on Block and Parry strength now.
Using Aegis Zeta, Block was consistent 30% and Parry 20%.
This is down on 4-6% depending on the strength gear that was equipped before as well as the party composition.
This equates to about 40-60 damage more damage taken on 1k hits.
I have metrics for Dex, but it due to changes in gear since I made them, I don't know if I will be able to reproduce.
Hoarders gonna Horde.
DET maybe have had the potency reduced but they are giving it to us in great quantities. They just effectively made the secondary's equal in value as apposed to everyone focusing on DET.
Hive Battleaxe
Physical Damage 72
Magical Damage 50
Auto-attack 80.64
Delay 3.36
DPS 21.429
Strength 92
Vitality 94
Determination 80
Parry 58
Item Level 190
Level 60
Requires
MRD, WAR
Stack Size
1
Last edited by SirTaint; 06-20-2015 at 04:28 AM.
DoTs scaling on skillspeed isn't going to make PLD want it any more. The only thing PLD has to conserve TP is Shield Swipe, and that's not enough. More skillspeed just means you'll run out of TP faster.


From what I've seen and casually tested:
Parry seems to be 20% damage mitigated, ALWAYS, regardless of strength, weapon or level.
Block does vary but seems to be a function of your shield's Block Value vs your Level. Strength does not affect it. My Aegis Zeta was blocking 25% damage at level 51 and as soon as I dinged 52 it started blocking 24%.
So I think we can probably assume that the only thing that affects your Blocking is the rate/value on your shield relative to your level, and the only thing that affects parry is your Parry stat which only affects the Rate. This basically slightly diminishes the power of a Strength tanking build relative to pure Vit (though not enough to stop you going full Strength when you're geared). It also probably means that Tower Shields will become by far the best shield option now that Sheltron is in the game.
As for whether Dex still affects the change to block + parry, I'd -doubt- it but we we wont know with testing.
In a STR build I block for 1% more than I do in my melds, which is pretty much the same as before the change (btw. I am blocking for between 24% and 27% in Aegis Shield, not 30% so something else is off). It just seems everything was reduced about 10% across the board.
Parry is always 20% for me.
Last edited by eagledorf; 06-21-2015 at 05:32 AM.
I can confirm the same that there seems to be some function of (player level / mob level) affecting block. I have seen more variation, especially when fighting the larger bosses.


We need testing on the new enmity boost of Shield Swipe. If you can spam it during your Bulwark duration or every Sheltron proc withtout losing aggro, you could save a lot of TP in the long run.
Besides, we can hope that damage scales better than GCD, so we could do far more damage without starving too early.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




