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  1. #1
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    Say goodbye, Sword Oath !
    Remember Sword Oath doesnt technically boost the damage of autoattacks, it adds a 50 potency "skill" that activates every time an auto attack connects - you can actually see two damage numbers come up each time you auto in Sword Oath.

    I'd wager the Det nerf wont negatively impact the 50 potency hits that Sword Oath adds, just the autos they're attached to.
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sapphidia View Post
    Remember Sword Oath doesnt technically boost the damage of autoattacks, it adds a 50 potency "skill" that activates every time an auto attack connects - you can actually see two damage numbers come up each time you auto in Sword Oath.

    I'd wager the Det nerf wont negatively impact the 50 potency hits that Sword Oath adds, just the autos they're attached to.
    I believe the additionnal hit is considered an auto-attack. I don't think we have any skill that only procs on auto-attack/weapon skill to prove it, though.

    However, now that Critical increase damage dealt, maybe its overall effect will be increased, since we have 2 hits that can crit each time. I hope it won't be a diminishing return.
    (0)

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Auto-Attack is a large amount of your DPS. The Det nurf is huge... Unless..
    Due to this re-balance, I'm curious if the value of Determination on gear will be increased as well to compensate? putting it on par with SS/CritRate in terms of amount allotted per ilvl?
    The Crit Buff is very likely to make Bard/Machenist extra powerful too, so that's another interesting aspect. Bard keeps 2 DOT's up 100% of the time, and relies on heavy crit chance already.

    As for tanking, I think this buff heavily places warrior into the high DPS tank spot, it makes me curious what Dark Knight actually gains from it's stances.
    (0)

  4. #4
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    That's how it is:

    We get higher values of stats at 60, stats need to be rebalanced.

    Imagine having 800 det at 60 - as it currently is it would be a beast to leave the potency like this.
    Speed is getting changed so its not as useless as it was before and it will make a really nice stat to have even for smns who gained like 0.040 on one speedpoint before
    Crit is revalued to make it more reliable. Before you could stack it and hope you'd get lucky with that 27% critchance - now youll see an increase in dmg too which makes it more valueable.

    Overall its nice changes - really nice changes if you play a big hitting class like BLM ;3
    (0)

  5. #5
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    #RIP PLD Deeps

  6. #6
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    with info out about jobs, war got even better DPS wise, deliverance give 5% dmg increase and each stack is 2% crit rate

    Equilibrium give 200 TP under DPS stance and the recast is 60 sec

    Fall Cleave have a 500 potency attack

    really good, sadly wont be able to play it much T o T; ;

    ps; fu quari
    (0)

  7. #7
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Yeah I think the worst case scenario for Sword Oath (where Det stops affecting it) is simply that Paladins will switch to stacking Crit rather than Det if they want to max out their DPS (or heck, even skill speed, we don't know the numbers yet). The DPS numbers of the new paladin skills look so good that I'm sure our overall damage wont be non-competitive, it just might mean we don't view Determination as the only secondary stat worth stacking now.

    Let's face it, in 2.0 Skillspeed, Parry and even Crit were pretty much worthless to a paladin in the grand scheme. Det and Acc were all you wanted, and Crit was a tiny boost that was "better than the alternatives". Hopefully the changes will make gearing more interesting so Crit, Skillspeed and Det all have similar effects on our DPS so those terrible Skillspeed/Acc tanking items wont feel so awful.

    (Still hoping Parry becomes a viable stat to stack though, much as I entered into the "stack DPS stats" philosophy in 2.0 I'd much rather be able to gear up to be an immovable wall in 3.0).
    (0)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sapphidia View Post
    Yeah I think the worst case scenario for Sword Oath (where Det stops affecting it) is simply that Paladins will switch to stacking Crit rather than Det if they want to max out their DPS (or heck, even skill speed, we don't know the numbers yet).
    Considering that we were given the second most powerful DoT combo, skillspeed can be far higher in our stat priority, now
    (0)

  9. #9
    Player
    Toba's Avatar
    Join Date
    Dec 2013
    Posts
    14
    Character
    Toba Da'great
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Certain attributes no longer affect parry or block.

    === Testing
    Strength has no effect on Block and Parry strength now.
    Using Aegis Zeta, Block was consistent 30% and Parry 20%.

    This is down on 4-6% depending on the strength gear that was equipped before as well as the party composition.

    This equates to about 40-60 damage more damage taken on 1k hits.

    I have metrics for Dex, but it due to changes in gear since I made them, I don't know if I will be able to reproduce.
    (1)

  10. #10
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Toba View Post
    Certain attributes no longer affect parry or block.

    === Testing
    Strength has no effect on Block and Parry strength now.
    Using Aegis Zeta, Block was consistent 30% and Parry 20%.

    This is down on 4-6% depending on the strength gear that was equipped before as well as the party composition.

    This equates to about 40-60 damage more damage taken on 1k hits.

    I have metrics for Dex, but it due to changes in gear since I made them, I don't know if I will be able to reproduce.
    aww that sucks
    (0)

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