the asylum/sacred soil spell was shown in duty commenced a bit ago and it seems to both be centered on the caster, and locks you. if you move it cancels the skill
the asylum/sacred soil spell was shown in duty commenced a bit ago and it seems to both be centered on the caster, and locks you. if you move it cancels the skill
The Duty Commenced stream showed us that Collective Unconscious is actually the Regen/Damage Down bubble spell. So probably Time Dilation is the one that spreads out buffs.
So while watching the E3 Gamplay Video we see that Royal Road actually has a recast timer of 20 seconds. However, using that ability puts Draw on recast which delays your next card by 30 seconds. That basically means is you can either use a low potency buff every 30 seconds or the higher potency effect every 60 seconds. Originally Royal Road sounded like a better version of Shuffle, but I believe Shuffle will draw a new card immediately and the card drawn in such a way won't ever be enhanced by Royal Road as the effect would likely expire before you get a chance to use Shuffle. It's some interesting interaction, though we still need to know how Spread interacts with Royal Road.
Seems less and less useful the more I think about it. Royal Road works differently that I imagined it would, as well. I, too, thought it was just a "better" way to Shuffle/ReDraw; almost like a "gamble" at getting a better card.So while watching the E3 Gamplay Video we see that Royal Road actually has a recast timer of 20 seconds. However, using that ability puts Draw on recast which delays your next card by 30 seconds. That basically means is you can either use a low potency buff every 30 seconds or the higher potency effect every 60 seconds. Originally Royal Road sounded like a better version of Shuffle, but I believe Shuffle will draw a new card immediately and the card drawn in such a way won't ever be enhanced by Royal Road as the effect would likely expire before you get a chance to use Shuffle. It's some interesting interaction, though we still need to know how Spread interacts with Royal Road.
You really only have Shuffle in order to "re do" a card. So two attempts (including the first Draw) at getting a card you need at that specific moment in time.
He also draws "Balance" twice in a row, so it's possible to get the same card multiple times. Interested to see now if you can get the same card after Shuffling; that would really be a stinker!
Even more RNG based than I originally thought.
Last edited by GideonHighmourn; 06-18-2015 at 01:56 PM.
That same video doesn't show any of the shields during Nocturnal or the regen of Dinural. Makes me think even more than those Aspected versions are actually different skills rather than just learned traits.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
I noticed that, as well.
He also "chose" a stance after combat began, but couldn't switch afterwards. Meaning you can enter combat WITHOUT a stance, CHOOSE once it begins, and NOT CHANGE thereafter.
If Benefic/Benefic II and Helios are identical to Cure/Cure II and Medica (in potency), and the aspected versions just give a second set of lower-potency skills with bonuses (ie Succor, Medica II, Adloquium, Regen) ... Aren't they just WHM/SCH rolled into one class, with no pitfalls in regards to healing? Nocturnal Sect would give you the ability to "Adlo" a target, but still allow you to have the spike-healing of Cure II.
Seems really confusing, overall. I'm interested to see how they work in actuality. It just doesn't make sense to me that they have two "sets" of healing spells (aspected and unaspected), as it completely removes the concept of having the stances interact with your healing spells.
Last edited by GideonHighmourn; 06-18-2015 at 02:12 PM.
Because having their cure 2 and medica and the aspected versions be the same potency as the WHM/SCH abilities they're aping would totally break everything, I don't think they're gonna be as powerful.
And, well, considering that their Asylum/Sacred Soil thing is essentially a channel, appears around them, and has a 90 second cooldown yet only reduces damage done by 10% like sacred soil, I think the design is gonna be power traded for versatility and buffing support.
Last edited by Verdan; 06-18-2015 at 02:51 PM.
So with the help of the E3 footage that was recorded the action list for Astrologian was updated and I noticed something. It would seem that Astrologian completely lacks any spell or action that results in AoE damage until level 52 when they learn Gravity. The only other spell that looked like it might have been an AoE was Malefic II and that's learned even later. Would it seem strange for Astrologian to completely lack a means to deal AoE damage for level 50 content?
Must be some confusion on Stella. One list I've seen lists it as an AoE attack and the other lists it as a Dmg+Heavy.So with the help of the E3 footage that was recorded the action list for Astrologian was updated and I noticed something. It would seem that Astrologian completely lacks any spell or action that results in AoE damage until level 52 when they learn Gravity. The only other spell that looked like it might have been an AoE was Malefic II and that's learned even later. Would it seem strange for Astrologian to completely lack a means to deal AoE damage for level 50 content?
The comment on it being AoE was speculation as certain articles seemed to imply that Astrologian had more than one AoE attack. With the files available I can confirm that isn't the case.
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