Quote Originally Posted by pikster View Post
We are a tank and heal duo.

Agree or disagree as you must, but from the 2.0 feedback and the way XP works for levelling extra classes, Ie the lack of quests. The last thing SE should be doing is putting in no XP areas, kind of takes away the incentive to challenge yourself and experiment in these dungeons.
[2.0] The armoury bonus when below level 50 has been increased to a 100% increase in experience points gained.
From level 50 onward, the armoury bonus is a 50% increase in experience points gained.