
Originally Posted by
RiceisNice
If you're boosting dot potency, that pet would be infinitely better because of how much it synergies with DoTs+cooldowns, conserves mana. You'd also need something that can equate to 550 potency (if we're going off by your example) from other pets to be more in tone for that outside of scenarios where mobs die too fast (and even then, summoners are getting this addressed a bit anyway with tri-disaster and more burst options)
Boosting group dps? It's an utter nightmare to balance from a numbers standpoint, and you'll still fall into the realm of being useless, or being mandatory. Same with healer buffs.
In a perfect world it should be like this. But its so much easier said than done from a design/balance standpoint.
Only other MMO I've seen done this with pets is WoW's hunter, where the pets were seperated into three specs (ferocity for dps, tenacity for tank, cunning for PvP). Guess what was only used in raiding? While there are over 12 different species in ferocity (you'd have raptors, vipers, hounds, etc), they are all functionally the same (auto attack, a focus-dump attack), with them having access to one raid utility buff to fill in what the party is missing. This is more-or-less aesthetics at this point, or in my case, I was shoe-horned into always raiding with a wolf for the 5% crit buff.