Presumably, the six new specialist shared abilities (ie. Byregot's Miracle, Innovative Touch, etc) will allow you to HQ high level recipes without the use of the old cross class abilities.I may have not made myself clear, my apoligies.
What I was questioning was, with these six new skills that specialization gives you, you no longer have to level 4 jobs to be good with 1.
Take for example I want to be a weaver, to make anything worth while, I would need to level up cul, crp, and lwr for their cross class abilities. Is this still going to be required?
If the new shared skills are 100% enough for a master-level crafter to HQ stuff equally as good as someone with all crafting classes at 60, then it necessarily means that the new shared skills replace all the cross-class skills.
This in turn means that every single crafter fresh at level 60 will play the same. (Basically like how it is now.) The differences only start to show once you obtain specialist status.
But then I find it hard to believe that they could differentiate 8 specialist classes enough such that they all play differently even though they all have the same base shared actions. Hmmm...
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Eh, probably not. I say this because in order to actually get to that point you need to reach level 60. The scrip system, which helps you get better gear, is only available from level 56 which means you're going to need all level 50 crafts just to progress to the point where you can kiss cross-class goodbye.The specialist abilities, I keep hearing that these will all but eliminate the need to level every job to certain levels to be an effective crafter, and I see Heart of the X gives you six new skills for just that job.
Is it safe for me to believe this is now accurate?
Seems to me like the entire concept has a few flaws in its design.
I'm hoping that the need for the other crafting jobs to be level 50 just to reach 60 isn't a thing...Eh, probably not. I say this because in order to actually get to that point you need to reach level 60. The scrip system, which helps you get better gear, is only available from level 56 which means you're going to need all level 50 crafts just to progress to the point where you can kiss cross-class goodbye.
Seems to me like the entire concept has a few flaws in its design.
I want to be a weaver...I don't want to be a chef or a carpenter just to make a pair of pants.![]()
Your still going to need other crafts such as goldsmith or leatherworker to provide you with materials.
or u can ask a FC mate or buy it from the MB :P , the main issue with crafting is having to level every craft to max in order to get the cross skills that let u craft star items with easy.
I hope SE easy the gearing for crafters....is another pain in the rear.
I feel it would be the opposite.Eh, probably not. I say this because in order to actually get to that point you need to reach level 60. The scrip system, which helps you get better gear, is only available from level 56 which means you're going to need all level 50 crafts just to progress to the point where you can kiss cross-class goodbye.
Seems to me like the entire concept has a few flaws in its design.
It's perfectly viable to level only one crafting class all the way to 50. In fact most crafters in the 2.0 dash did exactly this. It would most probably be the same for the dash to 60. The only reason for needing cross-class skills was always just to reliably HQ stuff. Leves, which is the main way to level crafting, accepts NQ items too. It takes almost twice as many leves and similary almost twice as much material, but it is possible and have been done all the time in 2.0.
Once you get to 60, supposedly all those 51-59 shared skills will be enough to HQ anything up until the regular level 60 recipes. Then the "star recipes" of today would probably be the specialist recipes, and you get the specialist actions for that.
The token gear is for progression after level cap. We just get to start accumulating them earlier than battle jobs. Most likely (or rather most certainly) there will be crafting gear available to craft (and hence to trade) from 51 to 60, just like how it is now. So gear for leveling will not be a problem at all.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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