Quote Originally Posted by The_Last_Dragoon View Post
Lots of stuff
The issue I have with this is the inventory space in this game is limited a great deal. Once all crafters are leveled your inventory will clear up a bit more aside from specific recipes you might use for profit there will be a few low end materials you keep around, Mythril, Steel, Toad/Boar leather in addition to the higher end materials.

Back during ye old materia rush for Relics, I made most of my gil selling the junk i49-50 accessories. So you have 2-3 different gems and probably a mix of NQ and HQ same with Electrum. Then theres the high-end stuff. Mosshorn DoH/L gear, Dodore leather gear. CUL for Risotto, Deviled Eggs, Buttons.

And thats just 2-3 crafters that I use for making Gil, and there are times when I switch things up depending on the market. That doesn't mean Im holding onto Animal skins, Bone chips or any super low end fairly worthless items that can be bought from vendors only when I need them.

Then look at a game like WoW, very simplified crafting system where you can only have two crafts, additional characters do not cost an additional bump in the sub, banks can now be shared between characters on the same server (I think), you can mail items to you alts(even cross server now), has a glamour system that does not require clinging to items that I am aware of(Pretty sure its near identical to Diablo 3) and they have 267 slots per character assuming max bags and people on WoW still want more inventory slots.

WoW has increased the maximum available inventory each expansion via bag size increases despite an extremely watered down crafting system that does not require many mats, does not require you to hold onto gear if you want to use it to look pretty later, and puts mounts and minions into a menu rather than inventory just like 14 but they still feel the need to increase inventory space. They even have the same vertical gear progress system for the most part.

Case in point inventory is an issue, maybe no for everyone but for some people and that does not mean they hoard. People who are interested in a wide variety of glamours or multiple crafts at multiple levels should not feel 'punished' by restrictive inventory space because SE wants to blame the server. Hell even FFXI increased storage albeit that had a very mixed gearing system.

There is a lot they can do to alleviate this issue. Add more weapons and armor to the armoire, particularly 'set' items. Allagan, High Allagan, DW, i90 relic armor. Finish and implement the Arms Guide system to tie into Glamour.

Allow us to transfer our mail with items to alternate characters, make Retainers or at least one(like a 'shared' bank) cross character (This digs into their potential money from additional retainers though and WILL NOT happen), if we have a room in a FC house allow the furnishings to actually matter. If I have an Armoire/Dresser allow it to hold x amount of armor. You cannot count the FC inventory as a player inventory unless the player expressly made their own FC and leveled it just for this, meaning it is probably a small or one player FC. Those in sizable FCs I highly doubt they are allowed to just sock away their personal crafting items in the company chest.

This is a requested feature, highly so. Just because some people do no have inventory issues does not mean that SE should be able to skirt around the issue and charge people for additional space. Taking in crafting, fishing, glamour, multiple class system the inventory space I can see the inventory system being extremely restrictive for those who are glamour happy or are primarily crafters/gatherers. There are people who pretty much only craft Mithrie Menethil is a well-known one.

SE needs to find a way to reduce the need for inventory in the glamour system, slightly increase armory slots/inventory slots, or create an inventory for crafting materials/gathered materials/fishing lures and baits. We all ready pay a sub every month, asking for additional inventory which should cost next to no time to add into the game and the load on the servers minimal compared to the option for people to have 8 retainers with full inventories including a full equipment set on them.

Stop telling SE that what they are doing is justified because it is not. Other games have given in-game only methods of increasing inventory alongside paid methods, WoW, FFXI, etc. SE needs to start following this example and not wall it entirely through cash methods. Keep retainers at 50:50 split, If you can have 8 total retainers, 4 are hired with gil, 4 with cash. 6 retainers, 3 with gil, 3 with cash. Just like how we have 2:2 right now.

Sorry for the long post but SE has been dragging their feet on this for a long time and it is very reminiscent of the 'Eternal Bonding' bomb shell was that some of the features would be hidden behind a pay wall what, a week before drop? How is this different, Yoshi P has been saying for a while inventory has been a problem and a week before drop it turns out they have corrected it if you feel like giving them extra money.