This game has more inventory space than any other MMO already. Just saying.
It will never be enough space for those who like to collect/horde.
Horders gonna Horde.
This game has more inventory space than any other MMO already. Just saying.
It will never be enough space for those who like to collect/horde.
Horders gonna Horde.


Hate to break this to you pumpkin, but you haven't the slightest clue on what you're talking about. And to add to this, even though it's not going to get through to that thick head of yours. This game right here is not EVERY OTHER MMO, this game is final fantasy XIV!. You understand that?, there is a loooooot of items in this game and definitely not enough space for a large majority of these items.
^This
Never had much of an inventory management issue in any of the many MMOs I played prior to this. That should tell you something. If it was as simple as Myth said, you wouldn't see so many complaints about storage.
Is this a serious question O.o?
All the other MMOs I've played have either had sufficient storage for the items in the game, a "glamour log", or a one-time payment to unlock more storage rather than a subscription that SE is planning for retainers.


It is a serious question, actually name one that actually caters to that, it is the fault of the players for wanting so many items, theres tons of items in a game like WOW and Rift, they have way more items then this game by a long shot but the desire to have so many items do not exist in those games but it does here?, but I have not played a game where the devs will cater to people hoarding items like no tomorrow.
The current glamour system in this game actually has a nice market to it, the glamour system is a money maker for those that sell it.
You need to answer this question, why should SE pay for more storage space on their servers to cater to the minority, a minority that mostly does not manage their inventory space, this is a very realistic scenario, most people do not hoard many types of items all the time, they think they will use it when they really don't.
Last edited by raelgun; 06-18-2015 at 02:19 AM.
Okay.
The Secret World: In game money to unlock storage in both the bank and the inventory, can also pay with the cash shop. Lots of expansion potential. Also has a "glamour log" (called the dressing room)
9dragons: Storage is simply large enough to accommodate the items, or was when I played.
Pirates of the Burning Sea: Storage is large enough to hold the items, many items are useful and can be sold if not used immediately, unlike a lot of the junk and character bound things in this game. Has a glamour log.
Jade Dynasty: Cosmetic outfits have a glamour log (iirc), storage is sufficient for other items. I played this for years either way and never had storage issues. (Edit: Also, cosmetic items were different from armors with stats. You could choose to either have the cosmetic items equipped visible with the armor's stats, or the armor itself visible. This allowed you to have a full outfit worn without taking up storage)
Those are a few examples. Can name more if they aren't enough.
Last edited by Adire; 06-18-2015 at 02:24 AM.


So basically, you want to break the glamour market right?
Those games also don't have a lot of meat into the game, this one actually does, you have mentioned a lot of niche games if I'm honest with a small active playerbase that will make active use of the inventory space, free to play games do not have a large amount of active players that invest into it in the long term.
This game has a lot of active players concurrently using its storage servers.
Blizzard is a powerhouse amongst the industry and is literally made of money.
You can be damn sure if all those games you mentioned had a large active concurrent playerbase using all that inventory at the same time they will not handle it.
Last edited by raelgun; 06-18-2015 at 02:35 AM. Reason: my bad for saying trash tbh.
To be honest, the "glamour market", AKA glamour system, is pretty clunky as is in my opinion. If that was the only way SE could figure out how to make crafting stay relevant in the game...well, that's just sad, and crafting prisms to me is quite frankly unsatisfying too. I am more satisfied by making gear people will actually use than making prisms to flood the market for people who are just wanting to change appearance of their gear. So it would be nice if they did an overhaul and removed the current glamour system in my opinion. Why let that hold back innovation and improvement? Glamour prisms aren't necessary to make crafting stay relevant or satisfying to people, other games have made crafting systems without needing such things.
Also, what you consider "trash" is irrelevant. The fact is, those games have storage systems that are better made than this game's system. Storage was never an issue for me in them, and I played all of those games for a long time.
And while those games may have been small, here's another example for you if you want a "trash" game with a pretty big playerbase: SWTOR.
I could foresee myself having storage issues in SWTOR though it took me a much longer time to reach that point than it did in FFXIV. However, SWTOR had unlockable storage with one time purchases in cargo holds at least, possibly other places. Can't remember for sure. Either way, once you bought it you kept it. Unlike here, where you have to rent a retainer to add on to the sub fee you're already paying.
You asked for MMOs that "cater" to people who want good storage, I gave them to you. Please don't try to cop out now by providing excuses for SE, a much larger and more successful company than any of the companies running the MMOs I mentioned. If a f2p game with a tiny budget can operate with decent storage, SE really should be able to add an extra retainer.
Edit: Also, your point about them having a smaller playerbase is pretty moot. They also have a lower income, i.e. have less money for server and storage management. We all pay SE a sub fee + they make money off the other things we buy now + they are a much more profitable company overall. If we can't get an extra retainer, if for nothing else than for a one time fee (or even better, multiple retainers for a fee, especially given that we continue to pay them a sub every month), I...really just don't know what to say.
See, even a f2p Java game got it right xD. Come on SE. I know from my time in Runescape that that game has a LOT of items that could clutter inventory if they didn't manage the storage system right. But they did, so that's not a problem!
Last edited by Adire; 06-18-2015 at 02:48 AM.




Heck even ye olde Runescape has their inventory system under control. Stacks can be unlimited (as in not 99 items in each stack for multiple stacks of the same item but rather thousands of items in a single slot), they have a dressing room which functions as a glamour log and they have buyable bank space but they also give subscribers free bank boosters every now and again as well (including in the last week or two). They also have storage items like tackleboxes (that also hold fishing clothes, bait, exp boosting items and fish themselves) and tool belts you can attach regularly used tools (like pick axes and salt shakers) to so they never take up space again.
It's an old game, it's not pretty and it gets a lot of flack for a lot of things, but some things it does right: quest rewards (not just money and gear but long term reusable items that never stop being useful) and inventory management.


The developers said the inventory limit was a speed/safety issue. If they increase the inventory then they can only sync it to disk half as much, which means if a server crashes, you "roll back" and get a lot more customer service complaints.
In older games, "stacks" were simply represented as a quantity variable. Hence "dupe'ing" bugs, especially gold dupe bugs were prevalent in pretty much every MMO at some point. Newer games actually account for all the gold and items on the servers, at the cost of intended inventory space being reduced, and the glamour systems require the game to keep track of two items, not just one.
More to the point though, almost nobody has ever played a game where the inventory space was nearly unlimited and lived to tell about it. Everyone finds a way to work around the space limitations, even if it involves making it an extreme pain in the ass.
Because:
1) Every item requires being sent across the wire. FFXIV is so responsive because there are so few items being sent. Even not-so-old (freemium) games that let you buy expansion slots, were never this fast.
2) Searching inventory and market boards are fast (market boards occasionally time out), and searches check your Retainers.
This one time, in this one other MMORPG game, I lost my dress that I had worked so hard to get and dye the right colors... and lost it to a server crash because I had just changed gear. I will never forget that.
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