Quote Originally Posted by Catwho View Post
Thus, SE charging for additional storage space and additional slots on the AH is nothing new to the XI veterans.
True but it was bs 13 years ago too. We just didn't know any better because there wasn't a baseline to compare it to. We just rolled with it because it sounded reasonable. Hard drive space at the time was also a legitimate concern, so it wasn't totally unreasonable.

Quote Originally Posted by KayoZ View Post
Great post. All this talk about "space" being a problem... what? Depending on their naming convention, items can only possibly be a few bytes of space per stack. Item number, stack size, and inventory location. You might think that can add up with all players but give me a break... at a time when there is a seemingly limitless space for videos, pics, and documents, for free... you expect anyone to believe there is really a space problem? Are they saving our characters in floppy disks? I doubt our entire current inventory takes up even a single MB of space.
Sounds right. There's a little more to an item in your inventory than that, but you've got the basics.

At most you're looking at an object that contains:
itemId, quantity, dye, aetherialStats[5], aetherialValues[5], materiaId[5], signature, spiritbond, condition

So that's an: unsigned int, unsigned short, unsigned int, 5 unsigned ints, 5 unsigned ints, 5 unsigned ints, string, unsigned short, unsigned short. About 106 bytes per item. Be generous and round us up to 128 bytes per item to give us room to expand later.

That not huge. Each character can have a few hundred of those in regular inventory (including retainers). And then of course the armoire and calamity salvager have a much simpler structure consisting entirely of: itemId.

Yeah the disk space claim doesn't pass the smell test. Previously they've complained about the number of read/writes they're having to do (apparently the game writes your entire character every 15 seconds, which is frankly a ridiculous thing to do), but then that's what you attack. There's no reason we need to be writing character data that often. We could double that interval, toss in zone changes as forced writes, and still cut the CPU time used for this and the bandwidth required roughly in half.

Or we could double people's sub fees so they can have enough inventory space. Yeah let's do that one!