
Umm, isn't each retainer just one dollar? Everyone is saying that you have to pay $30 a month now? If you pay $15 a month plus 6 retainers that's $21 not $30. Still a lot, but ummm...just making sure, I thought they were one dollar, not two.


2$ per month each retainer.
Yeah this is ridiculous. I'd rather they scrap retainers and just give us a real inventory. It's a stupid 1.0 gimmick for when the retainers manned stalls and you couldn't just use a market board. A way to make the world more alive or something, but it was awful.
The game will be better off without retainers. (For the players at least. SE won't like the idea of not charging us more money)


oh look anther the sky is falling thread.


Part of the inventory bloat in FFXIV in particular has to do with how the game works, and it's one of the primary factors that makes the game different from other MMOs on the market.
You can, and should, be every class on a single character.
Most games don't do this, and it creates problems for storage. Let's add to that though the fact that FFXIV contains no trash items (apart from allagan pieces that specifically tell you they're for vendoring). There no worthless items. Literally everything that drops can be used for something. So it will be most people's instinct to hang on to a useful item until they have a use for it. Guess what that means.
I try to clean out retainer inventories when I can, but I have two retainers (of my four) devoted entirely to crafting materials. Do I really need all that stuff? Probably not. Is it easy and convenient to figure out which things are, in fact, garbage and which are not? Nope. In fact it's a pain in the neck to figure out whether I have duplicate item stacks and am wasting space.
I realize that having an endless inventory like you have in most single player rpgs is not practical in an online game. But inventory management could be WORLDS better than it is right now. For instance, how about letting me craft using materials in my retainers' inventories? That'd solve the item stack issue right there if I could see at a glance exactly how much of everything I have without having to do an item search on Every. Single. Item. (btw you want to talk about wasting cpu time... hoo boy). How about letting me consolidate items between retainers without having to take a day to empty them out, restack everything, and put them back together again. I'm on the light side of the scale here too... there are pro crafters with all four of their retainers like this.. I only have two and I'm already struggling.
My OTHER two retainers are carrying gear. This is mostly for future glamour use. I would love to be able to just "learn" a glamour as soon as I own a piece of gear (like Diablo 3 does... man that game handles this really well). Then I wouldn't need to keep obsolete equipment around. That'd free up a ton of space. And the best part is, the tech for this is already in the game. The armoire system could easily be adapted to do this. I'd even be willing to destroy the gear I want to "learn" the glamour for. That'd be fine.


Well I haven't shell out any extra cash for any retainers not going to either, but the inventory could of been better optimize in general I would of have thought by know. Glamour related items there should be a chest you place said item, but it is destroyed which is then logged in that chest and able to use at anytime as a glamour piece. This alone would greatly help with inventory related issue another thing separate the DOW/DOM armory system from DOH/DOL armory with a separate tab with each gear going to there respected slot tab.
Third add a junk bag on your chocobo were you place what you consider junk you want to get rid of by sending your chocobo companion to sell off those items to free up slot and returns after a few minutes while still on the field! This imo would greatly help without the extra retainers to be able use more so to hold mats for your crafting mostly and food etc instead of glamour taking up space that it shouldn't be the case at all.
Last edited by odintius; 06-18-2015 at 02:42 AM.
This seems entirely useless to me. This isn't XI where you had to walk for hours to get anywhere. If people need to sell junk then there is a merchant in every camp to do so, and camps in every area. Not to mention the ability to just teleport to any town nearly instantly. If they were to remove teleports, and airships then yeah this would be handy but this isn't that sort of game.
Instead as someone said earlier, nearly every item has a use, and every piece of gear appeals to someone. Meaning people who like to have things on hand to craft whatever they need or those who like to change their outfits once or twice a week on each job are punished and required to pay for bag space to hold those items.
However if they were to add some sort of storage chest furniture to your private house, or attached to FC chocobo stables, and the chocobo is able to take items from you and take them directly to a storage chest, or fetch items from that chest if you were to wait a few minutes might be useful purely as another form of storage.
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