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  1. #1
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NorthernLadMSP View Post
    Wait, where you getting there will only be 2 dungeons in expert roulette? The expansion is starting out with 8 new dungeons. Why are you thinking that only 2 of them are included in expert?
    Quote Originally Posted by Drako View Post
    Likely due to the 2 ??? in the patch notes. It's a bit misleading if you ask me.
    Quote Originally Posted by NorthernLadMSP View Post
    I think that people are reading into that way too much. Why on earth would they add 8 new dungeons, but only put 2 of them into the roulette?
    No, they are likely reading into exactly as it is meant to be seen. There almost definitely will be only 2 dungeons that qualify for the expert roulette for the beginning of 3.0


    When 2.0 started, you could literally only get tomestones from 2 dungeons. Amdapor Keep and Castrum Meridianum. I'm not 100% on if Wanderer's Palace actually did offer them right at the beginning (I think it didn't), but I know if they did the amount was so paltry that people just didn't run it. Then when WP got tomes (or existing tome counts increased to match AK) a little later, speed run WP's were the new thing.

    There will be 8 dungeons on release of HW. 6 of them will probably be sub-60 and used for story-telling/leveling purposes.

    They also specifically stated the only reason we got 3 dungeons per patch in the 2.x cycle was because 2 of them were always a "Hard mode" variant of an existing dungeon, where some or all of the layout had already been implemented in 1.0 and was just re-purposed to work in this game. They have nothing left to "Hard Mode", so it would be reasonable to not expect 3 new dungeons per patch in 3.x also. Maybe 2 is what we will get.


    I mean a lot of what we had now was non-existent in August of 2013. Hell, all the way to December 2013 we didn't have much. Turn 5 twister mechanic was largely broken for months, nerfbats slapped the shit out of a few jobs (BRD/SMN speed runs were INSANE in 2.0) and we capped tomes from 1 dungeon every week, because AK was the only thing that offered anything worthwhile. Unless you still need Philosophy tomes. We didn't even have Extreme primals!! Even though, back then people were having a hard enough time on Titan HM I guess most of the playerbase didn't need them yet...

    But I wouldn't dread the fact that there are only 2 expert roulette dungeons. Believe it or not, there are actually many other ways in the game to cap your tomes. I haven't run an expert roulette because I needed to in over half a year.

    Quote Originally Posted by MilesSaintboroguh View Post
    Don't forget too that 2.0 also only had 2 "expert" dungeons (WP and AK) at the time before more dungeons were made since both of those dungeons could only be done at the then level cap of 50.
    Still not 100% on WP offering tomes right at 2.0 release. They got them before 2.1 (I believe in the same .x5 patch that nerfed my Bard) but for a solid 1 1/2-2 months no one ran WP because it didnt have tomes(?) or they were just substantially less than AK. Either way, this game has come a long way since then, and even though there is only presumably 2 dungeons in Expert roulette, I am confident that SE is expanding on the myriad of other ways you can get tomestones in this game and we will still have a good variety of options.
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    Last edited by JayCommon; 06-18-2015 at 02:46 AM.

  2. #2
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    People seem to be forgetting we also have a Main Scenario Roulette and it is very likely at least one or two of the new dungeons will be in that category. The patch notes made no reference to that category at all.
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