The limit break for ranged physical DPS has been changed to an attack to all targets in a straight line before the caster.
I really wonder how they're going to differentiate this from mage Limit Break...

Really hoping it'll work like various boss mechanics, where damage ends up being spread across hit players. Give it a potency below melee Limit Breaks, but above mages and it occupies a nice little spot. For a single target, you use the melee Limit Break for maximum damage. For a lot of adds (four+) you get more out of the mage Limit Break. For two or three enemies? That ranged Limit Break could pay off.