Shade Shift? Am I just tired or is that a mistranslation?[2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
Ninja
Shade Shift
Aeolian Edge
Shade Shift? Am I just tired or is that a mistranslation?[2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
Ninja
Shade Shift
Aeolian Edge
Oh... OH... I swear SE, if you're nerfing my Perfect Dodge I will be furious... I love trolling Titan/Nael/etc. with Perfect Dodge...
Wait, this means Aeolian Edge is the only skill getting a directional requirement/bonus? Perhaps the new skill as well (and there is only one on GCD)? I'd laugh but I'm too worried about Perfect Dodge being made less perfect...
This makes me both happy and sad. That Critical Hit Rate buff makes me very happy, I was quite worried the Skill Speed change would negatively impact Ninja (boosts DoT damage, but increased TP consumption...). Determinations... Meh, sucks for Paladin more than anyone. Certain attributes? STR and DEX? For Paladin I'd hope just DEX, but that sucks, I was quite pleased with my Ninjas Parry rate. Quite enjoyed tanking with Keen Flurry, although I guess with the new skills I wont need to tank anymore (though if SE thinks I'll be using Smoke Screen and Shadewalker for their intended purpose...).Skilspeed and spellspeed now affect damage over time and healing over time effects.
The effect of determination on auto-attacks has been reduced.
Critical hit rate now affects damage dealt with a critical strike.
Certain attributes no longer affect parry or block.
Last edited by Nalien; 06-17-2015 at 05:01 PM.
since they also change manawall, i guess it'll either be a nerf to not effect certain skills or it's a buff we have no clue about. at least perfect dodge could use a little buff imo
I can't see them buffing it, it's just so OP in so many situations currently. Ignoring mechanics is just too fun though, when I first tested it on Landslide in story mode Titan while leveling, I knew I'd love the skill forever. Using it to keep DPS on enemies which do an AoE around them is just an amazing skill.
I guess I could hope for the same change Utsusemi got in XI; Reduced enmity when using it to avoid an attack. That would actually be in line with the two new skills I suppose.
Last edited by Nalien; 06-17-2015 at 05:09 PM.
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