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  1. #1
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100

    Flare and Holy got nerfed.





    Discuss.
    (0)

  2. #2
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    It would seem SE wants to limit the number of targets that can be effectively killed at once with AOE. I guess the SMN Bane limit is finally balanced now, even if I would have rathered they buff Bane instead of nerfing the other AOEs.

    I imagine Deathflare will have the same limitation.
    (1)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    That's honestly a forgiving balance, it's not like they have it count for each target til it's only 10% potentcy at least you will still have 50% potency from targets 5+ so it's not exactly hurting BLM it's just leveling the playing field for SMN/SCH that were limited by the range of which Bane offered it's DoT on target.
    (1)

  4. #4
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    The problem with this is that Flare is a waste of MP now. Might as well just convert and Fire 2 some more.
    (2)

  5. #5
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    So Flare is only good for single target now. Thanks, SE.
    (7)

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Airget View Post
    That's honestly a forgiving balance, it's not like they have it count for each target til it's only 10% potentcy at least you will still have 50% potency from targets 5+ so it's not exactly hurting BLM it's just leveling the playing field for SMN/SCH that were limited by the range of which Bane offered it's DoT on target.
    Errm... well, unless Bane also reduces the potency on its targets (hint, it doesn't), then there's no way this is remotely balanced.

    I take back my previous statement that said the new HM roulette was the worst part of 3.0. We have a new contender for the crown, and it's the AoE nerfs. Thanks Squeenix. No one asked for it, no one wanted it, but you gave it to us anyway. But hey, got to make that summoner look better than it is, right?
    (7)

  7. #7
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Since this thread was hijacked, I'm going to hijack my response from that thread.

    ^That's actually incredibly sad. One of my most favorite things about this game is owning dungeons as a WHM. It makes each and every dungeon 10+ minutes faster.

    I love jumping into a roulette with unsuspecting strangers and totally nuke the hell out of each dungeon/trial that I'm. No one expects it lol. Also, in most runs: I out DPS the DPS.

    That said, you have to admit that both were very OP and were used in a way that was not originally intended, I'm sure.

    A thing that keeps coming to mind on this is:
    Speed runs are usually around 12-16 minutes, give or take?
    Didn't they say that the new dungeons were made to be cleared in 18?

    If this is the case, I don't think this will matter much to us in the end. Besides, we'll also all have new skills.
    (0)
    Last edited by VoltaAsura; 06-18-2015 at 08:33 AM.

  8. #8
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    So I guess this really ends the debate, blm to 60 first or drk
    (0)

  9. #9
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Lemuria View Post
    Errm... well, unless Bane also reduces the potency on its targets (hint, it doesn't), then there's no way this is remotely balanced.

    I take back my previous statement that said the new HM roulette was the worst part of 3.0. We have a new contender for the crown, and it's the AoE nerfs. Thanks Squeenix. No one asked for it, no one wanted it, but you gave it to us anyway. But hey, got to make that summoner look better than it is, right?
    Bane spreads DoTs remember, it doesn't do any direct damage. Flare and Holy are burst damage which makes them far more valuable since most things die before DoTs run their full duration. On top of that a BLM or WHM can cast Flare or Holy multiple times in succession... Spamming bane does nothing to increase the damage. A BLM can hit Flare twice in under five seconds and do more damage than a SMN using Bane will do in 30s. If you think that was ever balanced then I don't know what to say to you.

    This change is very much balanced.
    (4)

  10. #10
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    it's about time. now maybe people will actually try during dungeons instead of flare and holy spam until the dodo come to roost.
    (5)

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