Discuss.
Discuss.
It would seem SE wants to limit the number of targets that can be effectively killed at once with AOE. I guess the SMN Bane limit is finally balanced now, even if I would have rathered they buff Bane instead of nerfing the other AOEs.
I imagine Deathflare will have the same limitation.
That's honestly a forgiving balance, it's not like they have it count for each target til it's only 10% potentcy at least you will still have 50% potency from targets 5+ so it's not exactly hurting BLM it's just leveling the playing field for SMN/SCH that were limited by the range of which Bane offered it's DoT on target.
The problem with this is that Flare is a waste of MP now. Might as well just convert and Fire 2 some more.
So Flare is only good for single target now. Thanks, SE.
Errm... well, unless Bane also reduces the potency on its targets (hint, it doesn't), then there's no way this is remotely balanced.That's honestly a forgiving balance, it's not like they have it count for each target til it's only 10% potentcy at least you will still have 50% potency from targets 5+ so it's not exactly hurting BLM it's just leveling the playing field for SMN/SCH that were limited by the range of which Bane offered it's DoT on target.
I take back my previous statement that said the new HM roulette was the worst part of 3.0. We have a new contender for the crown, and it's the AoE nerfs. Thanks Squeenix. No one asked for it, no one wanted it, but you gave it to us anyway. But hey, got to make that summoner look better than it is, right?
Since this thread was hijacked, I'm going to hijack my response from that thread.
^That's actually incredibly sad. One of my most favorite things about this game is owning dungeons as a WHM. It makes each and every dungeon 10+ minutes faster.
I love jumping into a roulette with unsuspecting strangers and totally nuke the hell out of each dungeon/trial that I'm. No one expects it lol. Also, in most runs: I out DPS the DPS.
That said, you have to admit that both were very OP and were used in a way that was not originally intended, I'm sure.
A thing that keeps coming to mind on this is:
Speed runs are usually around 12-16 minutes, give or take?
Didn't they say that the new dungeons were made to be cleared in 18?
If this is the case, I don't think this will matter much to us in the end. Besides, we'll also all have new skills.
Last edited by VoltaAsura; 06-18-2015 at 08:33 AM.
So I guess this really ends the debate, blm to 60 first or drk
Bane spreads DoTs remember, it doesn't do any direct damage. Flare and Holy are burst damage which makes them far more valuable since most things die before DoTs run their full duration. On top of that a BLM or WHM can cast Flare or Holy multiple times in succession... Spamming bane does nothing to increase the damage. A BLM can hit Flare twice in under five seconds and do more damage than a SMN using Bane will do in 30s. If you think that was ever balanced then I don't know what to say to you.Errm... well, unless Bane also reduces the potency on its targets (hint, it doesn't), then there's no way this is remotely balanced.
I take back my previous statement that said the new HM roulette was the worst part of 3.0. We have a new contender for the crown, and it's the AoE nerfs. Thanks Squeenix. No one asked for it, no one wanted it, but you gave it to us anyway. But hey, got to make that summoner look better than it is, right?
This change is very much balanced.
it's about time. now maybe people will actually try during dungeons instead of flare and holy spam until the dodo come to roost.
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