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  1. #1
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    Movement as in the boss targets your for a random aoe and your cast is anything but almost finished. I've been in a keepers where I was the target of every aoe attack and Enochin would be completely worthless in that situation. It's very easy to move properly on blm however anytime a spell gets interrupted under Enochin are dps Will take a huge loss since we have refresh a regularly with fire 1. However with all the changes to the spells we might see the compensation for done with lower dmg/lower cast times or a straight up increase to the spell damage so that we arent dependent on it.
    (1)
    Last edited by Urielparadox; 06-18-2015 at 03:25 AM.

  2. #2
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    [2.0] Player attributes have been adjusted as follows:
    Skilspeed and spellspeed now affect damage over time and healing over time effects.
    The effect of determination on auto-attacks has been reduced.
    Critical hit rate now affects damage dealt with a critical strike.
    Certain attributes no longer affect parry or block.

    NOOOOOOOO. All they had to do was tweak the two Speeds, not nerf DET as well.
    (1)

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by ShanaShirayuki View Post
    [2.0] Player attributes have been adjusted as follows:
    Skilspeed and spellspeed now affect damage over time and healing over time effects.
    The effect of determination on auto-attacks has been reduced.
    Critical hit rate now affects damage dealt with a critical strike.
    Certain attributes no longer affect parry or block.

    NOOOOOOOO. All they had to do was tweak the two Speeds, not nerf DET as well.
    Auto-attacks only. The only job this will affect in any significant way is PLD as their Sword Oath relies on autos to some extent. Otherwise this levels the playing field considerably for all other jobs as SE no longer has to account for auto-attack damage in balancing. SMNs can finally give the book smacking a rest.
    (1)

  4. #4
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I don't think i saw anywhere on what they plan to do with the soldiery gear. It's the first gear they will be phasing out a tomestone for, that requires upgrading. I'm sure the details will be in the final patch notes. But I'm just wondering what the possibilities could be. Will they remove sands/oils of time, and allow the ilvl110 upgraded versions drop from the newer dungeons? Or will they retain the upgrade route, while putting the ilvl100 versions into dungeons. Hmmm.
    (0)

  5. #5
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    [2.0] To reduce server congestion after the release of patch 3.0, players who are inactive for thirty minutes will be logged out automatically.
    completely pointless if they haven't added the timer to crafting as it used to not count towards the afk timer while in the middle of a craft/gather(that I can remember anyways)
    (0)

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