Its to prevent powerleveling by speedrunning dungeons/trails you overgear. If they didn't do it, you would get a repeat of the DD/AV first room runs.
Last edited by Ultimatecalibur; 06-17-2015 at 06:04 PM.
Some of us actually LIKE playing and running things with friends. It's as if they don't want us to do content with friends and I find that very disturbing.


I may need to go back over the notes again. But I thought the exp was only removed if you were running it lowman/uncapped. Doesn't the exp still exist if you run it normally? Otherwise you would be correct in how this would be completely broken. Queue times would be unbearable, and the new players would suffer.
Ya the way they been handling the expert/main roulette has been kind of bad. Only allowing for 3 dungeons in expert is a real pain. And now apparently there will only be 2? I'm confused because I thought we were getting several more dungeons. But to my point I wish they would leave the old experts in for at least awhile longer. That way there is more variety. And they do need to return high level back to how it was at the beginning, where it was something unlocked after just a couple dungeons. I have no idea why they locked it down to begin with. Maybe it was a mistake, and has been overlooked, because it's just very odd to have it setup this way.2 dungeons for expert roulette? WTF! Furthermore, if 3.1 comes and the new dungeons are the only ones in expert roulette, I am seriously going to be pissed. I put up with it in 2.3 and 2.4. It got to be too much in 2.5 as it became AKHM roulette and I left the game for a while.
And Yoshi did say in a interview they were considering low-level where you can queue with a friend. Did they change their minds?
I really wonder how they're going to differentiate this from mage Limit Break...The limit break for ranged physical DPS has been changed to an attack to all targets in a straight line before the caster.
Really hoping it'll work like various boss mechanics, where damage ends up being spread across hit players. Give it a potency below melee Limit Breaks, but above mages and it occupies a nice little spot. For a single target, you use the melee Limit Break for maximum damage. For a lot of adds (four+) you get more out of the mage Limit Break. For two or three enemies? That ranged Limit Break could pay off.




They made no mention of Armory relief which doesn't make me happy. No place to put things now let alone with new classes coming.

Do we know whether /playtime will include time from 1.0, I'm expecting no but hey.
So much inuendo in the new auto translate sentences ...
First impressions: 1) Omnicrafting is dead past an increasingly irrelevant lv. 50. This seriously hampers my ability to provide for my tiny guild. I don't want to feel cornered into recuiting based solely upon numbers/skillsets or force others to invest in classes in which they have no interest. 2) To me, it looks like Lootmaster means I never get loot unless a) leader of the party, a role I abhor, or b) it is an all-FC party (an impossibility due to FC size and player region).
I prefer having a small FC that emphasizes friendship and family over base numbers (quality > quantity), but it looks like it's leaving little choice in the matter.
(random observation: they "nerf" every step of the Relic *except* the one that causes us the most consternation... KA-CHING!)
I look forward to virtually everything else, though.

imsoexcitedimsoexcitedimsoexcitedimsoexcitedimsoexcitedimsoexcitedimsoexcitedimsoexcitedimsoexcitedimsoexcitedimsoexcited
except we MNK's get Final heaven as our LB......mannn really? everyone else gets new ones and we get the same worn out one.......I hope it looks different.
Kuro Moon
BLM-AST-DRK ////Omni Crafter//
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