


Aren't most of them buying copies with credit card info stolen from their "customers/targets" anyway?I ish sorries :\
The benefit of this is that the tell-block could be automated without a whole lot of risk to legitimate players.. Adding even more to the GM workload will just set them farther and farther behind in reviewing them. The idea was to take "every character sending tells requires GM oversight, wasting 20 minutes of their time" out of the equation, as this is what's allowing them to beat the system right now. They're simply too fast and it's "character" based, rather than SE Account based flags.
Eventually, the spammers will find they're losing more money in purchased copies of the game than they're gaining by advertising. (<- this being the end goal)
Among other things, yes. It's not always from their consumers, but rather general CC information that they can get ahold of. Think of it as general fraud from people that don't play the game. For RMT, they're not really losing money (if at all). If anything, the biggest hit is their electric bill, but that's being covered by income through other sources, including other games and a parent trade company that hosts their "wares". It is extremely naive to think that a simple ban, regardless of how many accounts are hit, would deter them. It's a job. Allocated "funds" are prepared to handle problems like this.
Last edited by Welsper59; 06-17-2015 at 11:55 AM.
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