This question is directly targeted at the Dev team, although it would be nice for everyone to discuss their opinions and thoughts on this.

I personally have played many mmorpgs including warcraft, aion, lord of the rings, etc. I have gone through hardcore Pvper to PvEer. And the thing about Final Fantasy XIV that i find the strangest is the dungeon content. I find it very bizarre that your party has to run through the dungeon (Darkhold) at the fastest time possible and avoiding all the mobs. The quickest time rewards you with the last chest, thus making it evident that Square Enix intended the dungeon to be rushed through. There is almost no point in killing the mobs unless you desire the exp, which there are usually more effective ways of achieving.

I am not sure what final fantasy XI dungeon content was like, but is this a normal style of play for final fantasy mmos? Will this most likely continue in the future? Will there ever be a point in CCing and fighting through waves of enemies, instead of popping quick stride and sleeping every single toad? I understand the timer is an easy way to make the dungeon hard, but is this something that everybody really enjoys? Im not sure if this has been discussed before but please share your thoughts