If only they would let Nvidia incorporate TXAA at the very least...though I'd be much happier with a full bevy of options for the DX11 version like MSAA 2x-8x (with alpha coverage), SMAA 1x, SMAA 2Tx (adds temporal), SMAA 2Sx (adds multisampling), and SMAA 4x (adds both temporal and multisampling), ingame SSAA (so it doesn't shrink the UI), and lastly, a fully resolution independent UI that dynamically scales and maintains relative screen size for all resolutions options (1080p, 1440p, 4K, 5K, 21:9 resolution variants, etc).

Honestly all games should have this going forward. There are too many different devices with differing resolutions and aspect ratios out there so game UIs need to be flexible.