Quote Originally Posted by Airget View Post
Ya and before anyone chimes in, lv cap restrictions have always been a restriction on MMO's in which expansions have increased a level limit. So don't say that SE is being unfair to not allow people in 2.0 to level up to 60 without 3.0 because a lot of expansion pack MMOs do that.
No, we can still say it's unfair, because it is. I've played a lot of MMO's and none of them have had level restrictions gated behind the expansion. Their reasoning is that level 50 dungeons might become more efficient for experience, which tells me that the higher level dungeons probably won't be giving us all that much or they'll be twice as long for roughly the same gains.

Honestly, the whole XP shenanigans regarding level 60 has really coloured my expectations of the expansion. I'm a strong advocate that expansions should do precisely what they intend, that is to expand on the world, not restrict it. I'm fine with areas you can't access immediately, I'm fine with content that's otherwise unplayable without having the expansion. But when you give everyone access to something (like levelling to 50), then you should do precisely that. A level playing field for all. That means giving ARR players an equal means to hit level 60 through existing content.

Honestly, this stinks of holding players to ransom. It's practically forcing them to get the expansion just to continue their jobs. That's something I can never support, and it's a decision which needs to be reversed before we get in too deep for them to change it. For full disclosure's sake, I do have pre-order access and have already purchased the expansion. This doesn't affect me, but I'll be damned before I support SE screwing over ARR players.