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Thread: Enmity problem

  1. #1
    Player
    ZodiacBrave's Avatar
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    Zodiac Brave
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    Enmity problem

    Hello world.

    I just want to know how can a non-tank build up extra enmity with their attacks? Obviously for dps is to pump out MOAR dps, but that just gives me a constant flow of enmity like the other guys hitting the same target. If possible I want to know a way to pump out more enmity (not necessarily pump more dps) enough to overtake enmity of other non tanks.
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  2. #2
    Player
    ZodiacBrave's Avatar
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    As a case problem... I am a dragoon wandering around eorzea when I encountered an ongoing fate boss being done by a solo black mage (err, for the sake of the case, don't ask why). After dishing out Firag~ er Fire IIIs on the boss she already suffered critical injuries and decided to run around and away. If I am to step in and save her I must build up more enmity than what she already gave. How am I supposed to do that? Should I go for the usual dps rotation while telling her to stop hers at the moment? But that would still take awhile before i overtake her built up enmity. Should I spam Skull Sunder upon the target? Though it has a measly 100 potency due to lack of combo but has triple enmity.

    I do hope some people can answer this. One benefit is to actually save them soloists from their demise (well err, yeah the above case happens sometimes) and two for me to make personal class builds.
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    Last edited by ZodiacBrave; 06-16-2015 at 07:43 AM.

  3. #3
    Player
    Alahra's Avatar
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    Alahra Valkhir
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    There's not much you can really do in your example case. Even a tank will have trouble getting over enmity on a FATE NM if a DPS has been soloing it for awhile because they're immune to Provoke. All you can really do is pump out as much DPS as you can in a short time frame and hope it's enough.
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  4. #4
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    ZodiacBrave's Avatar
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    Quote Originally Posted by Alahra View Post
    There's not much you can really do in your example case. Even a tank will have trouble getting over enmity on a FATE NM if a DPS has been soloing it for awhile because they're immune to Provoke. All you can really do is pump out as much DPS as you can in a short time frame and hope it's enough.
    Okay, so in that case she can't be saved. As I play at off-peak hours (well, considering NA's time at least) I see this quite often in lower level areas (but well, not in the exact case as my example, but it happens). Some have chocobo tanks, which helps a bit.

    For non-tanks, our options for enmity are Savage Blade / Skull Sunder, Flash and Provoke. For the first two, with the absence of combo, you sacrifice significant DPS for a bit more enmity. Flash is good for 4 or 5 shots before depleting your MP (In the case of DoWs). As for Provoke, you mentioned something interesting. How does an enemy become immune to Provoke? On most regular mobs, they work just fine, but in some fate bosses they're immune. How is that?
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  5. #5
    Player
    Alahra's Avatar
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    Just exactly what I said, really. You hit the target with Provoke, and it flashes up like normal, but with an (Immune) added to it, and it has no effect.
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  6. #6
    Player
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    Quote Originally Posted by Alahra View Post
    Just exactly what I said, really. You hit the target with Provoke, and it flashes up like normal, but with an (Immune) added to it, and it has no effect.
    So then, some bosses are naturally immune to Provoke? Wouldn't that make it useless for actual tanks?

    I was thinking it would be similar to the other non-DoT debuffs like Slow, Paralysis and Sleep. It's effective the first time, then the mob slowly acquires resistance then full immunity in order to prevent getting spammed by multiple sources.

    But for Provoke, the mobs are immune on its first cast. (Yeah I've also seen it)
    Are there conditions or mechanics I should know about? Perhaps I shouldn't cast provoke as an opening since I'm not yet in the mob's enmity table... or something.
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  7. #7
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    MaethusXion's Avatar
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    Makoto Edakumi
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    Quote Originally Posted by ZodiacBrave View Post
    So then, some bosses are naturally immune to Provoke? Wouldn't that make it useless for actual tanks?

    I was thinking it would be similar to the other non-DoT debuffs like Slow, Paralysis and Sleep. It's effective the first time, then the mob slowly acquires resistance then full immunity in order to prevent getting spammed by multiple sources.

    But for Provoke, the mobs are immune on its first cast. (Yeah I've also seen it)
    Are there conditions or mechanics I should know about? Perhaps I shouldn't cast provoke as an opening since I'm not yet in the mob's enmity table... or something.
    All FATE and Hunt mobs are immune to provoke. Period. There's also bosses/mobs(Stone Vigil HM final bosses for an example) that don't truly follow aggro, and just do whatever the heck, so idk if they're immune to Provoke, but it'll likely have no real effect on them because they aren't actually tankable.
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  8. #8
    Player
    Seku's Avatar
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    Seku Halvone
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    Quote Originally Posted by ZodiacBrave View Post
    So then, some bosses are naturally immune to Provoke? Wouldn't that make it useless for actual tanks?

    I was thinking it would be similar to the other non-DoT debuffs like Slow, Paralysis and Sleep. It's effective the first time, then the mob slowly acquires resistance then full immunity in order to prevent getting spammed by multiple sources.

    But for Provoke, the mobs are immune on its first cast. (Yeah I've also seen it)
    Are there conditions or mechanics I should know about? Perhaps I shouldn't cast provoke as an opening since I'm not yet in the mob's enmity table... or something.
    It doesn't make provoke useless by a long shot as it's one of the most crucial skills a tank can ever have until SE stops forcing Tank swaps in end game content and is useful outside of things that don't really require a tank (90% of fates).

    2nd, if the blm or any wants to be "saved" and wants you to take over tanking, they can run out of range of said fate and you can hit the mob to prevent it from resetting. When they get out of the fate's range their hate should reset to 0. Other than that, it's just do damage and hope for the best.
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