Somehow I agree to have accuracy for cleric stance, but I'm afraid in the future there's gonna be complain again about "HEALER USING CLERIC STANCE IN COIL ALL TIME AND DIDN'T DO THEIR JOB WELL" IMO.



Somehow I agree to have accuracy for cleric stance, but I'm afraid in the future there's gonna be complain again about "HEALER USING CLERIC STANCE IN COIL ALL TIME AND DIDN'T DO THEIR JOB WELL" IMO.


Accuracy is a dumb stat and needs removed. I think <3 lol
Missing period needs removed.


I've never had any accuracy issues on my White Mage, but then I don't run coil. I can't imagine healers getting many opportunities to DPS in difficult content either, since they'd be spending more time healing their party so honestly the accuracy seems more of a nice bonus than a necessary addition.
The problem is exactly what you said: you don't run serious endgame content. Healer DPS is extremely helpful, and very important when you're pushing new content for your raid. It allows you to push phases faster, bypass certain mechanics, and beat a fight before the enrage timer. There are many opportunities when the damage output is so minor that the one or both of the healers can and should be DPSing. The problem is that shit accuracy means any spell that deals direct damage (so everything other than Bio and Bio 2) can and will miss as a a healer.I've never had any accuracy issues on my White Mage, but then I don't run coil. I can't imagine healers getting many opportunities to DPS in difficult content either, since they'd be spending more time healing their party so honestly the accuracy seems more of a nice bonus than a necessary addition.
There's a reason WoW removed accuracy. It's not a fun stat. It's a stat you hit the cap for, and then dance around trying to keep it from raising or lowering while you get other stats that actually matter. It often means making sub-optimal secondary stat choices simply to ensure you don't miss.


Not according to the developers, who apparently didn't include healer DPS when they were balancing these fights. Considering most of these endgame fights involve high amounts of damage being thrown in your face on a regular basis, I wonder exactly how healers find time to switch to clerics stance without killing off everyone. And if they're not taking high amounts of damage, then how exactly could it be considered 'serious' content?
I'm all for DPS, but not at the expense of the party. Trying to strike a balance when people are regularly taking up to 2k damage from AoE seems like a losing battle.
Last edited by Lemuria; 06-15-2015 at 04:09 PM.
Just because they didn't include it doesn't mean it doesn't help a lot. My static SCH does 300-400 sustained DPS, which is basically as much as the average DPS. When learning a fight, that is a difference between meeting the DPS check and wiping in early phases.
The damage in these fights isn't that bad if you can handle it, nor if your healers trust each other enough to know who can handle what phases so the other can DPS. Most fights I spend a majority solo-healing aside from my SCH tossing out a stray Adlo for heavy tank hits and having his fairy spam the MT (kind of like a Regen), as well as raid mitigation when needed (believe me, we would wipe repeatedly if he didn't reduce the damage with Succor + Sacred Soil + Virus. By making raid-wide AoE that normally do 5-6k only do 1-2k, it makes my life a lot easier when I have to heal it back up). He trusts me enough to know the fight without needing his support 100% of the time and if I do need help, that I will ask for it.
The only time I ever really DPS is when our MT (who is a Paladin) is Hallowed. I will throw on Cleric and Presence of Mind and spam Stone II. I generally don't risk trying to DPS too often because I know my miss rate is incredibly high, so in my eyes it is a MP loss at the current moment. I do throw out un-Cleric'd Fluid Auras every time its off cooldown simply because its an off-global-cooldown and has no MP cost. So if it misses, I lost no MP and I didn't waste a GCD. And if it hits. Well, then I did a whole whooping 200 DPS. xD
I've been practicing adding DPS whenever I can by farming EX primals (they don't have an acc cap). I pull a very respectable 200-300 DPS. Not quite as good as my SCH, but I'm getting used to it.
Part of the end-game raid mentality is to utilize your toolkit to its full potential. And for healers, that includes throwing in DPS whenever they can. I, for one, would like for Stone II to not miss xx amount of times in a row and being able to go head-to-head with my SCH for DPS.
Last edited by Selli; 06-15-2015 at 06:35 PM.


Though, I will agree that accuracy in general is not a fun stat, since it's essentially a "Tax" stat for coils, I still don't think there should be an accuracy buff to Cleric Stance. I'm more against the "WHM should get more things for free" mentality their community seems to have- in general healers aren't focused on DPSing. It's nice you can, but it's not a necessity in any party content, and if you want to DPS more effectively, you should have to build for it like everyone else; not just get freebies so you can accomplish a role that's not necessary in the first place.
Mind you, I form that opinion from current content. It may change by level 60! And I hope it does for the better. You may not need a buff in accuracy to DPS like you want, regardless.



Healers were not designed to never do dps. The design was "to let the healers themselves decide".
The reason I don't think it's such a good idea, is because people are already getting the wrong idea, saying that healers are supposed to dps.
But yes, I agree that getting the Accuracy bonus on Crusader does reinforce the freedom of choice. I'm only wary of it because of the back lash of people who will claim, "ha! See? This means healers are supposed to do dps! Noob healer not doing dps should L2P!"
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
It's more of a "why stand around doing nothing when healing is minimal when you could be throwing out some damage on the mob instead of watching Netflix". If constant healing is needed, then healer DPS isn't expected, or learning a fight. But if a stone skin and a regen can keep the tank alive for a while, then theres no reason not to DPS.Healers were not designed to never do dps. The design was "to let the healers themselves decide".
The reason I don't think it's such a good idea, is because people are already getting the wrong idea, saying that healers are supposed to dps.
But yes, I agree that getting the Accuracy bonus on Crusader does reinforce the freedom of choice. I'm only wary of it because of the back lash of people who will claim, "ha! See? This means healers are supposed to do dps! Noob healer not doing dps should L2P!"


That reasoning is poor. I could as well say that tanks are supposed to tank and completely be against any offensive tool they are given because if they were given one, they'd be automatically blamed to death if they didn't use it (lol PLD not switching to Sword Oath while OTing you noob! <- this can happen too you know?). You take your reasoning to extreme levels and you end up deleting every single DPS spell from healers because god forbid them if they have a DPS spell and do not use it LoL (random hint: SCHs can DPS with Bio II, Bio and Shadow Flare already with 0 accuracy, so if you want to start blaming them for not DPSing, you don't have to wait SE to give them extra accuracy).Healers were not designed to never do dps. The design was "to let the healers themselves decide".
The reason I don't think it's such a good idea, is because people are already getting the wrong idea, saying that healers are supposed to dps.
But yes, I agree that getting the Accuracy bonus on Crusader does reinforce the freedom of choice. I'm only wary of it because of the back lash of people who will claim, "ha! See? This means healers are supposed to do dps! Noob healer not doing dps should L2P!"
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