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  1. #1
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Thinking about BeastMaster. You can't actually charm world or dungeon mobs. If so how would it work? What's the gimmick? There are no elemental wheels to worry about. So how does the type/species/family of pet really have any advantage against other mobs?

    Given how everything seems to be set up. BeastMaster would have either one unique pet with three modes or three unique pets to fill one of three modes. Defender/Tank, Attacker/DPS, Support/Healer. Much like Acn or Smn would a Beast Master be gimped if their pet dies or if they die because they need to be in melee range. Would calling pets require Mp? Is the player a support DPS job with familiars doing the work? Is it a job that gets dumped into being a solo job and not wanted much for party play? This is not FFXI, there are no consumables for job abilities so jug pets are irrelevant. Bards don't have instruments in the shield slot so having a Beast master call using a secondary tool wont happen either. Trapping a pet into an off hand tool might work but you are looking at something on par with Mug, Mercy Stroke, etc.. But even then you can only hold one thing at a time if successful. What would happen when its released? A one time effect? I can already see people complaining about: guys you killed it to fast, you were to early, we lost all the healing effect mobs (rage quit), no more party boost effect mobs, effective trash kill mobs are gone its now challenging (rage quit).. and so on.

    At this point given the design of the game if people really wanted a Beast Master like job. The companion Chocobo would become usable in dungeons. That is the only thing in the game currently that is close to a Beast Masters pet/familiar, and it can be used by any job. Hand, Land and War. That said the cost of Onions to get max rank birds would explode, people will require max rank birds only, and would they be as useful when their rank is capped for lower level dungeons? Then there's the summoners who will complain about not getting any new summons and how there is still no third Ruby Carbuncle to complete the triad.

    Like a Dragoon that can tank, I just can't figure out how exactly some jobs would work. Not every game can be like Tactics and cram as many non redundant jobs for the sake of having them available at some point.
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    Last edited by Kotemon; 06-14-2015 at 02:05 PM.

  2. #2
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    I see where your coming from Kotemon.

    Also, it is possible that they are setting up the companion chocobo to be the pet of the beastmaster since that is where all the mechanics stem from currently for that type of play.

    It is also possible that they may/could setup the companion chocobo so that in order to get top tier (lvl 30 guessing with Heavensward coming) that you would have to pacify creatures on the map and cross train the abilities to your chocobo in order to get beyond whatever the Heavensward cap will be.

    Lots of possibilities out there, but since the Dev Team hasn't even squeaked a thought on this beside myself and others overreaching on current in game mechanics, who really knows if any of us are even close to correct.

    I personally still stand my belief that a Beastmaster type of job is coming, just a question of when we will see it.

    Based on your thoughts, and current mechanics, the Beastmaster could also be the Blue Mage a portion of the community is wanting to see in this version of FF.

    Would be an interesting mechanic, and the way the Machinist is setup as a ranged buff/debuff dps with mechanical pets could be a in game test for it...? Huge reach I know, but I am good for over thinking things too.
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