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  1. #1
    Player
    Katra's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    120
    Character
    Katra Leviathan
    World
    Mateus
    Main Class
    Archer Lv 90
    BST was certainly my favorite job from XI so I would definitely like to see it brought over to XIV as a DD. As long as the play style is different than XIV's version of SMN, then I will be happy to give it a go. For weapon choice, I would vote for a whip.
    (0)

  2. #2
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuurei View Post
    We'd pretty much need to be able to charm any beastikin, scalekin, and whatever the hades you call aquatic monsters.

    Hey...this could actually be fun...
    Wavekin I think.

    Now I am imagining a broken but funny op beastmaster sprinting through a dungeon and charming every mob along the way, then sicking them all on the boss for a huge zerg kill.
    (0)

  3. #3
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I dunno...They seem to not know how to do pet job's well.
    I'm all in for more new fun stuff but...
    See SMN. >_>
    (0)

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    berserker is already inclued into warrior/marauder.... some class/jobs we have in FF14 are a mix of other jobs.
    like the conjurer that is a mix between white mage and geomancer. don't forget that the game at the start before they did add jobs was planned for have a large number of class....

    (ref: http://www.google.fr/url?source=imgl...ATv1DsllHxK_TQ )

    i dunno for the beastmaster, people tend to think that a jobs that need the pet for do anything will be a thing... i did play game like this in the past and in high level content whenever the pet was dying it was frustrating. the pathfinding trouble, latency in the execution of the order,....
    it gonna be a pain for them. even wow didn't go this far into the pet jobs, if you look at the hunter, they had access to a tons of pet, but most of them have 2-3 skill max.

    i dunno if beastmaster will come or must be bring to the game, but i feel jobs like dancer/samurai will be bring before it happend.
    (0)

  5. #5
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I've always been a fan of beastmaster melee classes! Fighting side by side with a tiger, wolf (or a Courier Carrie if you're a former FFXI player) has always been one of my favorite things to do in mmo's. SOMEONE TELL THE DEV TEAM TO GET CRACKIN!
    (3)
    YouTube.com/c/iBluairjgr

  6. #6
    Player
    Sigiria's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    410
    Character
    Nergui Dotharl
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Orbital-Dragon View Post
    Please bring it back i would love a tamer class in ff14!
    you already can...



    but yeah, it could be fun.
    (1)

  7. #7
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    I desperately -really- want a pet job.
    I've been waiting for one since 1.0 launch ;x

    Really hope they bring it with next expansion.

    Smn doesn't count because of the limit to pets
    And sch kind counts (sch is my current main because of fairys)
    (1)

  8. #8
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Thinking about BeastMaster. You can't actually charm world or dungeon mobs. If so how would it work? What's the gimmick? There are no elemental wheels to worry about. So how does the type/species/family of pet really have any advantage against other mobs?

    Given how everything seems to be set up. BeastMaster would have either one unique pet with three modes or three unique pets to fill one of three modes. Defender/Tank, Attacker/DPS, Support/Healer. Much like Acn or Smn would a Beast Master be gimped if their pet dies or if they die because they need to be in melee range. Would calling pets require Mp? Is the player a support DPS job with familiars doing the work? Is it a job that gets dumped into being a solo job and not wanted much for party play? This is not FFXI, there are no consumables for job abilities so jug pets are irrelevant. Bards don't have instruments in the shield slot so having a Beast master call using a secondary tool wont happen either. Trapping a pet into an off hand tool might work but you are looking at something on par with Mug, Mercy Stroke, etc.. But even then you can only hold one thing at a time if successful. What would happen when its released? A one time effect? I can already see people complaining about: guys you killed it to fast, you were to early, we lost all the healing effect mobs (rage quit), no more party boost effect mobs, effective trash kill mobs are gone its now challenging (rage quit).. and so on.

    At this point given the design of the game if people really wanted a Beast Master like job. The companion Chocobo would become usable in dungeons. That is the only thing in the game currently that is close to a Beast Masters pet/familiar, and it can be used by any job. Hand, Land and War. That said the cost of Onions to get max rank birds would explode, people will require max rank birds only, and would they be as useful when their rank is capped for lower level dungeons? Then there's the summoners who will complain about not getting any new summons and how there is still no third Ruby Carbuncle to complete the triad.

    Like a Dragoon that can tank, I just can't figure out how exactly some jobs would work. Not every game can be like Tactics and cram as many non redundant jobs for the sake of having them available at some point.
    (0)
    Last edited by Kotemon; 06-14-2015 at 02:05 PM.

  9. #9
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80
    I see where your coming from Kotemon.

    Also, it is possible that they are setting up the companion chocobo to be the pet of the beastmaster since that is where all the mechanics stem from currently for that type of play.

    It is also possible that they may/could setup the companion chocobo so that in order to get top tier (lvl 30 guessing with Heavensward coming) that you would have to pacify creatures on the map and cross train the abilities to your chocobo in order to get beyond whatever the Heavensward cap will be.

    Lots of possibilities out there, but since the Dev Team hasn't even squeaked a thought on this beside myself and others overreaching on current in game mechanics, who really knows if any of us are even close to correct.

    I personally still stand my belief that a Beastmaster type of job is coming, just a question of when we will see it.

    Based on your thoughts, and current mechanics, the Beastmaster could also be the Blue Mage a portion of the community is wanting to see in this version of FF.

    Would be an interesting mechanic, and the way the Machinist is setup as a ranged buff/debuff dps with mechanical pets could be a in game test for it...? Huge reach I know, but I am good for over thinking things too.
    (0)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Orbital-Dragon View Post
    Please bring it back i would love a tamer class in ff14!
    Key points:

    - Whip as its main weapon
    - Pre-determined pets vs pets that can be tamed
    - Role? (I lean towards making BST a tank)
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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