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  1. #1
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Lemuria View Post
    so obviously it did plenty of things right
    It did plenty of things right for its time. That time has passed.
    (2)

  2. #2
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Intaki View Post
    It did plenty of things right for its time. That time has passed.
    I would disagree, i kind of feel FFXIV is the other extreme. World of Warcraft has the most interesting transition because it's not even a different game. It's the same dam game that went from challenging/time consuming to so "accessible" people are leaving en masse shortly after each expansion.

    I'm all about new jobs, but truthfully 3 jobs for an expansion is already a pretty good amount. I'm not really expecting any new jobs during Heavensward. But i would totally love a berserker/beastmaster!! It's gotta use one-handed axes though!

    (1)
    Last edited by Whocareswhatmynameis; 06-14-2015 at 06:09 AM.

  3. #3
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Even in non tactics, in FFX-2 you can use a pet animal with the trainer job
    (4)

  4. #4
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    I look forward to this. I didn't get to play much of XI but I'm presuming it worked a lot like Rangers/Hunters work in most MMO's? Going out and taming various animals and monsters and building a collection of pets, loved these classes in MMO's! I know we might not get it anytime soon but its nice to think about that we might get something like this down the line.
    (2)

  5. #5
    Player
    GunsBlazing's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    86
    Character
    Tuli Qalli
    World
    Balmung
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Katana190 View Post
    I didn't get to play much of XI but I'm presuming it worked a lot like Rangers/Hunters work in most MMO's?
    Not at all. First of all, in WoW, even as beastmaster spec, the hunter did a lot of the DPS. In FFXI, the beastmaster did some dps, usually with dual axes, sometimes swords or scythes, but the pet was the majority of the damage. You didn't have pets like the hunter did, either, that were permanently your own. You could use a skill called charm on nearly any "beast" type mob (basically, animals) in the field, and then use it to fight with. It used all its attacks, and it was the same strength as the mob was normally. You could also use "jugs" to lure in a familiar for a while. These were useful for a lot of things, but they weren't as strong as tamed pets. Charm wears off with time, and when it does so, the mob attacks you. It was an amazing solo class, and very interesting to play.
    (2)
    Last edited by GunsBlazing; 06-14-2015 at 02:23 AM.

  6. #6
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    i can see puppeteer working since the dolls are already in the game
    (5)

  7. #7
    Player
    ChillbroSwaggins's Avatar
    Join Date
    Sep 2013
    Posts
    90
    Character
    Mavilius Mordos
    World
    Coeurl
    Main Class
    Machinist Lv 70
    Beastmaster would certainly be interesting, however I don't foresee it being something that would bring a bunch of raid utility along with it. So, that might be an issue. Maybe if they take the Game Hunter route. I'd rather see something like Geomancer or Oracle make the cut though just for some different flavor in the franchise.
    (0)

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    The lack of a monster/elemental wheel sorta kills much of the old potential.


    But I suppose they could make it a pet class. With a shape shifting companion that can become a miniature mimic the whatever monster you tell it to copy.
    (5)

  9. #9
    Player
    Orbital-Dragon's Avatar
    Join Date
    Aug 2013
    Posts
    218
    Character
    Orbys Draconis
    World
    Goblin
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Gramul View Post

    But I suppose they could make it a pet class. With a shape shifting companion that can become a miniature mimic the whatever monster you tell it to copy.
    This is actually a great idea in my opinion. It also fits well into the current style of FF14. Your basically given a Mimic as a pet, which can in turn become any monster you manage to tame/mimic with it. Also for the first guy who immediately trash talked my suggestion, I have in fact never even played FF11. I have always just had a great love for tamer classes in FF, and I simply seen they had one in 11 and figured beast master was the most appropriate name.
    (0)

  10. #10
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I want to have a beastmaster, but only if it more works more like a real pet class and not like how Summoner is at the moment. The focus of the class should be more on the pet and the ability for the pet and master to work in sync.
    (4)

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