
Originally Posted by
Krin
The problem, as I've discovered, is the Armory system does not lend itself well to high gear turn over at all. If you like to play multiple roles, then you are screwed with high gear turnover if you don't play 80 or so hours a week with other people who play the same amount of time. In the end, you'll end up with the alt problem, only on one character. You'll want to run as a dedicated mage, and can't because your gear is only DoW-ish and you now have to rerun all the old content to gear up to your current level in mage gear. You get class lock-in and your DoM classes effectively become your "alt" while DoW is your "main".
I get the feeling many people, myself included, find this a bait and switch. The back of my FFXIV case says, "The Armory System: Change classes by simply equipping a different weapon or tool." I went for this game, with all of the well publicized issues, specifically to avoid class lock in. Changing classes in "that most popular MMORPG of all time" is both a massive time sink and a highly political activity within your Guild. You create a new character, spend a few months leveling it mindlessly, then have to somehow fit yourself into your Guild's role structure. Meanwhile, people feel your taking away from their game play because they now compete for raid slots since you changed roles.
The game play and quests in FFXIV punishes early specialization in the combat classes. I started out GLA/MIN/BS. I found out that if I wanted to craft some armor, I'd need to go back and start leveling ARM. Later on, I was dying pretty hard core on the Calamity Cometh quest protecting the doofus's from Mineites. At the suggestion of some veterans in my LS, I went back and ranked THM/CONJ to rank 10 and suddenly now I can heal the guys I'm supposed to be protecting making the quest several orders of magnitude easier, even with gimped weathered X gear.
In a game that does so much to force you into diversification of play style, a short gear cycle is pure hypocrisy. The original intent was if I want to be DD in tomorrow's run, I can swap out some gear and it's done. Someone else can do the same and fill my Tank or Healing role I had previously been in. This is why I think so many people have come out against it.
I think materia does a lot to bridge that gap, but only if you can keep gear relevant well into the next 1 to 2 tiers. Also, avoiding gear sets like the plague will help, and provide an important avenue of customization. Balancing VIT, STR, and DEX in a single set makes for easy DoW flexibility, or stacking heavily into VIT and DEX can make you a bad ass tank, but not much else. The point is, the games designed for each single character to fill multiple roles. So your really should consider things that take X months in class-locked MMORPG's to take at least X*3 months on a single character in FFXIV.