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  1. #201
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    I'm totally lost about what to do on this forum.

    I asked a question, asked people to -just- answer it and make new topics to debate it if they want. And a ton of people debate it and start flame wars.

    Then i get accused of trying to spread propaganda or something because I asked a question? (Because apparently in the FFXIV world you can't ask questions lest you bring on the wrath of the 12)

    Then i post in very very very big words that the question is theoretical and ask once again that people only answer the question..... and once again, people try to turn it into something it is not.....

    So are half of the people posting just complete trolls trying to cause drama? or whats going on? Is my english like super horrid and unclear? Are people on here just unable to post their opinion? And whats up with so many personal attacks to each other.

    This is a game, A lot of you really need to -calm down- and realize that.


    and once again:
    LOGICALLY
    if gear becomes -easy- to get after 3 months
    either: everyone will have endgame gear except for for 3 months each time better endgame gear is added
    or: they will release new gear every 3 months so that hardcore players can always stay ahead

    those are the 2 logical possibilities if you make -all- gear easy to get after 3 months.

    I fully realize that no one ever said they were going to do this exactly, but it seemed Yoshi-P might be thinking about going down the path and there were 2 other topics which were closed on the subject.

    So i made this thread in hopes that it would dissuade Yoshi-P from taking the super-casual root. And people who say its a loaded question are wrong. Obviously some people like the system proposed here as they have posted they like it and liked the "love it" thread.

    So clearly its just a question, with 2 sides to it.
    (3)
    Last edited by Azurymber; 09-17-2011 at 06:25 AM.
    Mew!

  2. #202
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I would understand if people got mad that the gear they worked hard for went obsolete, if they had the gear for a VERY long time like FFXI. (Although FFXI is a extreme example because "worked hard for" means years).

    But this is FFXIV look around you...are you really working that hard for your gear? You skip mobs beat 2 bosses and got chests. This isnt end game content... i know that, you know that. We are receiving 2 Primal fights, 1.19 and 1.20... are you telling me that if by 1.21 we get a new Instance that has better gear than the 1st primal fight you will be upset?

    I highly doubt that...i know i wont be.

    You guys look way to ahead into the future. Instead lets just HYPE for new gear! As for the threads question i think its self explanatory that i embrace upgrading gear "every 3 months" <--if they can really push content out like that i know i will be extremely pleased.
    (0)

  3. #203
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    and once again:
    LOGICALLY
    if gear becomes -easy- to get after 3 months
    either: everyone will have endgame gear except for for 3 months each time better endgame gear is added
    or: they will release new gear every 3 months so that hardcore players can always stay ahead
    The word 'easy' is misplaced here.

    For example: right now some of the best gear in the game is a reward for beating Darkhold. Let's say that in three months, the Devs release 'Even-DarkerHold,' which is more difficult and has better gear rewards.

    Does that make the original gear from DH 'easy' to get? Heck no! I see people flopping about like fish in DH all the time, or coming out and talking about how badly that last run sucked, how they all got wiped... even though the 'hardcore' players have the run down now, it's still a challenge for people who haven't done it before.

    And that's not going to change just b/c more difficult content is added. A char still has to get to 45, has to get skill at his job, has to find a PT who can do it with them, has to successfully navigate difficult mobs, make decisions under time constraints...

    And people who say its a loaded question are wrong.
    The way you worded it, it IS a loaded question. It's a false dilemma. In your original question, you use the word 'outdated.' The addition of a new layer of badass gear doesn't 'outdate' the old gear per se; it probably will be what, 5% better? 10%? That might matter to a few of the most intense players, who just GOTTA have the top stuff, but to 98% of the player base, the older gear will still work perfectly fine for whatever it is they want to do.
    (3)

  4. #204
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Cycloptichorn View Post
    The way you worded it, it IS a loaded question. It's a false dilemma. In your original question, you use the word 'outdated.' The addition of a new layer of badass gear doesn't 'outdate' the old gear per se; it probably will be what, 5% better? 10%? That might matter to a few of the most intense players, who just GOTTA have the top stuff, but to 98% of the player base, the older gear will still work perfectly fine for whatever it is they want to do.
    Couldn't agree with you more on this. Although, I don't have much to add, I wanted to support the post! I kinda think I said something similar many pages back, but this was better put. Rock on.
    (4)

  5. #205
    Player
    Alicia_WM's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Alicia Silvermoon
    World
    Goblin
    Main Class
    Thaumaturge Lv 90
    So much mad.

    Why is everyone acting like gear is "obsolete" once more people have that gear? It doesn't lower the stats at all. Nor does it make the gear look any different. Stop worrying about who else has that Solid Scale Mail -- you still have it, isn't that all that should matter?
    (2)

  6. #206
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Azurymber View Post
    And people who say its a loaded question are wrong. Obviously some people like the system proposed here as they have posted they like it and liked the "love it" thread.

    So clearly its just a question, with 2 sides to it.
    Actually, it is a loaded question. I know one when I see one. You'll always have 2 sides to everything. In the case of this question the sides are split something like 90-10, because the answer is rather obvious.

    I'm neither personally attacking you, nor suggesting you even worded your question as such intentionally. It is what it is though.

    As per my earlier example, if I were to ask:

    Would you guys like it or hate it if Chocobos ran faster backward than forward?

    Provided I am entirely serious about this question, you can see that I am effectively implying in there that I have some reason to believe they will run faster backward. Replace Chocobos running faster backward with new gear becoming useless after 3 months, and you have your question.

    There is as much chance that new gear will become useless in 3 months as there is that Chocobos will run faster backward: unknown, and not expected.

    Kweh~
    (1)

  7. #207
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Gear self life is a tricky thing. If its to quick then it just becomes the flavor of the month, to slow and every body is sitting around looking the same. There is also some merit to "keeping older gear relivent" but that leads to an attitude of well is that reward better then what i have? No then why bother with it? (then said player starts to complain about how there's nothing "worth while" to do)
    (3)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. #208
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Alicia_WM View Post
    So much mad.

    Why is everyone acting like gear is "obsolete" once more people have that gear? It doesn't lower the stats at all. Nor does it make the gear look any different. Stop worrying about who else has that Solid Scale Mail -- you still have it, isn't that all that should matter?
    i'm not so much made but pushed over to finally after a year realizing that there's no way i can truly enjoy this game and want to stay. disappointment for sure.

    plus i don't get it, it takes them what 6months to create a new piece of gear they say? so every 3months new gear? are they all copy paste to boot with new stats?

    to skip the major talk and not derail either, but the main paragraph to yoshi's post that people are focus'ing on, doesn't only admit to 3month planned obsolescence. he separates the words hardcore players and casual players. that means lots of content where people will be separated, aka only 8man dungeons. aka anyone here for the ffxi style super huge full linkshell events is not seeing this at all or for waaaay to long a time.

    also if you not played a game yet that only focus's on dungeons or small man stuff then, u just entered final fantasy clicks land not eorzia. everything from grind to endgame seems to be going the route of in linkshell or small static/click groupings. ps3 launch, no vent? are they gonna be segregated as well? said it so many times, no large scale for a pve game is fail and i think i can speak for alot of the old ffxi players that have been sticking it out that this is one of the deal breakers if not added.

    i'm just thnking out loud here. he doesn't say we won't have large scale stuff, this is what it sounds like to me. and don't say hamlets, cause even if there is reward to that it isn't really endgame, it's more like the city raid in wotg, or a handfull of public quests that every game that is coming out like gw2 has a million of them from rank 1-max as regular grinds and with huge bosses in them to boot.

    to stay on subject though for 3months, even if the gear don't completely die out in 3months, i still don't see a point in gearing multiple classes, from the fact that u probably in a static to do them all and probably the same class, but that part ain't even there problem. but if gear gonna die for sure it ain't worth getting gear for every class thus killing every content with the new. if what he means is every 3months new gears but say 3types , then 3 months later a different 3 peices and what have, sounds ok, but it don't remove the fact that sorry everyone will have the same gears, i can care less about gear then, i don't care bout being the first, i don't get jollies out of being praised as if they not thinking i'll have it in a month anyway. only part i like is having stuff people won't see for long time, this ain't a pvp game it's pve, it's the only thing this game has is gear and battle. it's not like in ffxi ...u get a piece of gear after it took like a year then 2months later a new player joins and has the same piece already, but too a point and surely not 3months later. to hell with that.

    on that i see tons jumping ship with this method, u say soo what but i say u will be effected as well, people will leave, content will keep getting easier to make up for there leaving. a year tops and be empty, on top that ....like i said way earlier in this post, your not earning your gear in this mmo, you are paying 16 bucks a month for them. every 3months you are paying for it's costume pack dlc. with it's cheesy 8man dungeon, and handful of maybe new quests, sounds like a mini expansion till they add some real endgame, and real party play missions.

    td,lr lol too bad read it. lmao

    also argue all u want but the numbers on the front page should say it all, that this type of system isn't really welcomed but i can bet they don't care, they want a game that can handle everyone but they are gonna get a game that dies out. but there next mmo and any game se makes will be off the table for me. ty.
    (1)
    Last edited by weeble; 09-17-2011 at 08:45 AM.

  9. #209
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Chardrizard View Post
    As i said, having luck to get a drop is a major turn off, because you'll have a day where you feel like you are not progressing on anything just because of not getting any drops on that day, this will lead to "Meh, f*ck it", overall giving more annoying experience than fun. Also, you'll have people goes "that guy didnt deserve it, he just got lucky"
    I'm more in line with Chardrizard. They should develop it so that the fight/obtainment is really difficult, (R50 group crafting +3's from incredibly difficult unique/untradeable monster drops would be my preferred hypothetical scenario) not just drop rate. Drop rate takes no skill only patience. The downside to that is strategies are shared and eventually, everyone has it in three months, hence Naoki Yoshida's take on it.

    The elitists still get the feeling they want by having it before everyone else. I don't think it's necessary to incorporate arbitrary time restrictions on gear or content. Add filters via worthwhile obstacles and game content, but drop rate is pretty lame in my opinion.

    When it comes to it lasting three months that entirely depends on what you think "lasting three months" is in reference too.

    1.) New/Better gear is implemented so fast that it makes previous gear obsolete.
    2.) Everyone figures it out after the elitists post their strats but that gear remains "cream of the crop."

    I'm okay with option two. I think FFXI relics were kind of ridiculous, though I'm glad they let you Trials of the Magians them to make them better. I think that's how the materia system will put individuality and long term value into gear, which I'm really excited about.

    So Azurymber, to answer your OP, it really depends on what "lasting three months" means, in this case, for me to give a more definitive answer.

    When you implement and impossibly low drop rate combined with content that requires 18+ people to complete per run that just creates a pyramid scheme type situation where the people who "get theirs" "get out" never to be seen from again.

    I'm more inclined to the "impossibly difficult" content. I'm not a huge fan of timers but I'd even take that over the alternative of needing a massive amount of people and waiting in line for drops.

    Quote Originally Posted by Griss View Post
    Gear self life is a tricky thing. If its to quick then it just becomes the flavor of the month, to slow and every body is sitting around looking the same. There is also some merit to "keeping older gear relivent" but that leads to an attitude of well is that reward better then what i have? No then why bother with it? (then said player starts to complain about how there's nothing "worth while" to do)
    I think the materia system will address this.
    (0)
    Last edited by Rhomagus; 09-17-2011 at 10:32 AM.

  10. #210
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    I sort of like the idea.

    Since he implied there'd be better gear (or at least slidegrades) and the current dungeons would be made a little easier. It at least means other people can go into the dungeon with either fewer people or more varied jobs. It also means there's less incentive to indulge/pay the people trying to sell wins/drops for like x million gil :X

    Admittedly.... 3 months is a bit fast to dumb down/obsoltete gear from a dungeon but let's face it, a hardcore LS would have kitted out their members within the first month.

    I never got really hardcore into raiding on WoW but isn't 3 months about the frequency that they release new dungeons/new gear?
    (1)
    Last edited by Leknaat; 09-17-2011 at 10:36 AM.

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