Quote Originally Posted by Konachibi View Post
I'm happy when I help people and gain nothing from it.

For instance: I'm levelling my crafting skills not for the purpose of 'getting better stuff than my linkshell', but so I can craft gear for them and repair their gear when it gets damaged.

So SOME people are made happier by gaining, others are made happier by giving. If EVERYONE was happier by gaining, there wouldn't be nuns and monks.

As for not adding a cheat mode, simple, those that are made happier by gaining would abuse it to their own ends so that they could gain 'server first boss defeated', achievements and suchlike.
You say you're happy when you help people and gain nothing but there is a very very high chance if you took part in the experiment and your brain was scanned you would still be "more happy" having more than others. Now in general how "happy" you get is based on your testosterone levels (because that hormone is related to social dominance which propagates gene transmission).

But regardless, the point is the average person or well above 50% of people will always strive for relative gains. So creating a game where you can't be an elitest jerk is cutting your games population by more than 50%. Which doesn't seem like a good idea when the game isn't doing well in the first place.