
Originally Posted by
Krin
Final conclusion: Better, well formed alternative solutions would go a long way to making your arguments more valid. In their current form, you've come off as a broken record and a mere contrarian that has no interest in being happy with the game. I know this is not true about you from what I've seen so far in this thread.
Maybe this will provide some insight to others and restore a bit of peace to this thread.
On the other hand, the ad hominem attacks will flay me where I stand. Either way, it's just the internet, it's just a game, it probably wasn't worth the 20 minutes it took to write this whole post.
-- Krin
Side notes that didn't fit in anywhere:
* Game Design is a very weird field. They want to break stereotypes, but teach stereotypes. In the end though, creating stereotypes for highly represented play styles in the world at large makes for very good game designers. Game Design is still an art that requires raw talent, but tempering that talent with an understanding of how People Who Are Not You define the all powerful Fun in games is invaluable.
** RMTs in this context really don't matter, the true RMT issue is Gil for real money and items for real money. This is a game breaker. I've noticed myself that the in-game economy is completely decoupled from Gil inputs, but it appears that things are still balanced, at least on Karnak. An Optimal Rank 11 gladiator weapon sells for 30,000 Gil, which is about 15 rank 10 leve quests, which feels about the right pacing from other elements of the games. (2 days at full out do everything possible and a bit of grind.) However, the fanatical fight SE has against RMT's is another post entirely.