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Straight from Yoshi-P:
"Allow me to lay down a scenario. A small group of hardcore players will skip sleep or the need to eat and jump into a high level battle right after it is released. These players will then be the first to obtain a shining rod that has devastating powers and can only be equipped by a black mage. Other players will gaze at these hardcore players with aspiration. However, in 3 months time, a solid strategy will be formulated and the difficulty level of the battle content will be adjusted too, allowing players “who cannot put their entire life into gaming” to eventually obtain the shining rod. On the other hand, the next battle content will arrive by that time and hardcore players will be able to continue challenging themselves. This is the ideal cycle for highest level items in end-game MMORPGs. (This is Final Fantasy so we plan on putting in slightly unusual features for items like Excalibur)"
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uhh... So after putting forth hard work and determination to get items from new content first they're going to make it easier for everyone else only 3 months later? Are you kidding me? What is the point in even caring enough to get something if 3 months later everyone has it?
Furthermore, what is the point in paying a monthly subscription fee to play a game where you are bored in a week right after an update?
This is a joke. This game needs to be renamed Casual Fantasy if they're going to completely copy World of Warcraft's noob-friendly-get-more-subscriptions-by-kissing-everyone's-rear protocol.
How is this going to create ANY interest in the PS3 community, attract new subscribers, and "save the game"? By letting everyone get everything they want so they can log off until another update? What is the point in continuing to play if nothing retains value? Especially if you're going to be paying for when you aren't playing.
What's the logic behind this? How is this going to make playing the game more enjoyable in the long run? By degrading people's hard work? Natural strategies will be developed by player but why should lazy people have to work less hard to get the same rewards so soon?
Look at CoP mission in XI. They made them easier years after. Not months.
Do you guys know why XI was successful and had a solid player base almost forever until the 99 cap and XIV's announcement?
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1) Items had value. Obtaining a rare and powerful item use to mean something because items retained their value for the most part. Now it will turn into "oh well I'll have that in a few months."
2) Content had longevity.
Just a few events like Dynamis, Sky, Limbus, and Sea kept people more than busy for a long time. There was content developed around lasting and still being fun. Now everything is obsolete in 3 months? Or at the very least something you "should" already have then something you're "proud" to own.
3) Character attachment.
I thought the whole point of being able to play any job on one character was just that. You would only really play one character fully because you could do anything. The items you obtained and the jobs you leveled meant something. With the changes in the claim system it looks like leveling up will lose all of it's value too. Player can as Yoshi-P said "hurry to up 50". This will mean anyone can "re-roll", get to 50, and get all the items you worked so hard to get without putting forth a fraction of the effort.
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GG SE. GG.