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  1. #1
    Player
    Sakurakiss123's Avatar
    Join Date
    Mar 2015
    Posts
    54
    Character
    Sakura Limepetal
    World
    Balmung
    Main Class
    Arcanist Lv 60

    Blue Mage - Medium Ranged Melee Mild Spell Caster

    Blue-mage weapons - Frails or Whips - Mixed with Buckler like shields. there mid-ranged melee combat meaning they have more range then typical melee combat user but they don't have ranged other ranged class have but more so then melee.

    Blue magic - Blue mages in 14 only allowed 12 spells these are your there blue magic is known as monster lore. and you do quests when you by blue mage trainer person requires you fight a fate in guidehest solo. this proves be very challanging

    Blue Magic has 60 second cool-down inbetween uses don't have cast times all blue magic is instant cast


    1: Seed Cannon - shoot a seed deals 150 potency in damage to target then seed will grow into a plant that restore MP and TP to nearby players at very small amounts every 3 seconds for 15

    2: Fire Breathe - Deals 120 potency damage as fire. all targets in-front of you making all enemies targets more acceptable to magic damage

    3: White Wind - restores HP/MP and TP by 10% of there max total

    4: Mighty Guard - Double's duration. and effectness of buffs already placed upon your whole team..

    This is like seriously powerful supportive ability if used right you can double effectiveness of stone skin. Regan. protect, aka raging strike ect even some known paladin buffs they used per tanking

    5. Bad Breathes - This inflicts every nasty status effect you think of on all targets infront of you. however this costs all your MP! (like flare does)

    6: 1-3K needles - damage is either 1k-2k-3k very rarely 3k and is pbaoe close aoe attack. again this cost all your MP very much like flare this ability cannot crit


    7: Nova - causes large amounts of non elemental damage to single target

    8: Exploder - Blow yourself up (no you cannot accept raise after using cause there be no body) to deal x3 your total HP as damage to the target

    9: Aqua Breathe - Deal water damage and push back all monsters infront of you

    10: Asborb - Drain HP and MP from target too you

    11:Cry in the Night - Give whole raid 15% Haste and Damage for 30 seconds

    12: Super Nova - Causes Large amounts of non elemental damage to all targets in the area


    These attacks not easily and you require you grand these quest repeatedly like atma's to get them and you gain any outside help. these fights are like any other fate you run into just harder you are on your own. then also have master fighting boss like monster use these abilities against you omg this is hard differculty

    other abilities

    Your have lot whip attacks skills and auctions you learn. and you also gain the ability charm pets like beast master use too.
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    Last edited by Sakurakiss123; 06-13-2015 at 05:58 AM.