Same here!![]()
Minimum 30 sec loading screens and up to 60 in heavy traffic areas
Last edited by T2teddy; 06-13-2015 at 09:52 AM.
Yes. Which should tell you about the load times I experience sometimes. I missed several queues simply because of the load times.
LOL! Wut? Are you kidding? I've played much bigger MMO games (such as WoW, where trolldom is an art form) and let me tell you that I've never seen queue shenanigans. Ever. Even in LFR, which is so trollilicious that it ain't funny. Overall, the only people who almost always get insta queues are tanks. The fact that you have to wait a hour or two if you miss the group when it pops is big enough of a penalty for DPS. If you really feel like there is a problem then you should be in favor of tank only penalties.
I'm going to assume that you're relatively new to the game and probably started playing after this change went into effect. Queue shenanigans were far worse before the penalty for third and subsequent withdrawals at the acceptance prompt was put into place, as players of all roles would constantly fish for in-progress queues due to the lack of penalty. It was worst with 24-person content since even a few persistent fishers could hold up queues for quite some time.LOL! Wut? Are you kidding? I've played much bigger MMO games (such as WoW, where trolldom is an art form) and let me tell you that I've never seen queue shenanigans. Ever. Even in LFR, which is so trollilicious that it ain't funny. Overall, the only people who almost always get insta queues are tanks. The fact that you have to wait a hour or two if you miss the group when it pops is big enough of a penalty for DPS. If you really feel like there is a problem then you should be in favor of tank only penalties.
As a player of other MMOs, you should already understand that not all aspects of your gaming experience will be the same here. Also, if you think that tanks are the only ones who cause problems with queues, you're very wrong.
So why didn't they just make it so you can't tell if it's in progress and, once actually in the dungeon, give players the 30 minute debuff who quit the group.
Would be easier if the system just let you accept at load screen.
I lost a queue yesterday after cancelling a cutscene. 60s of black screen in Vesper Bay because of Hildibrand.
I suppose they could have removed the "in-progress" notification at the acceptance prompt, but they'd also have to rework how the entire prompt is displayed since it's still obviously in-progress when you are almost always the only person not to have already accepted the prompt the instant it appears.
There was a bit of pushback when they introduced the withdrawal penalty, but it has definitely minimized the amount of time spent playing whack-a-mole with the prompt window.
They actually used to not tell you if a dungeon was in-progress. Forget why they changed it...
All it has to say is that 'A dungeon party has been found!' and have okay and leave queue. If it's a specific dungeon, then all it has to say is that 'a party has been found'. It's not that hard. After you hit okay then you're liable for the deserter debuff -- including those who try to duck out by DCing. A kick from a group that hasn't beaten the first boss should result in a debuff as well. It's direct and it targets those who do this.I suppose they could have removed the "in-progress" notification at the acceptance prompt, but they'd also have to rework how the entire prompt is displayed since it's still obviously in-progress when you are almost always the only person not to have already accepted the prompt the instant it appears.
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