Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    AyaLiz's Avatar
    Join Date
    Sep 2014
    Posts
    24
    Character
    Aya Liz
    World
    Lamia
    Main Class
    Warrior Lv 60
    Turns out I could have just eaten raptor stew to get the 8 det so I can equip both an i130 and an i120 ironworks ring, also found someone willing to sit here for 15 minutes and give me strength party buff, this is about as high as it's gonna get unless I fantasia to highlander.

    Job: Warrior
    WD: 51
    AA_DMG: 57.12
    Strength: 632
    Action Minimum Damage: 267
    Action Maximum Damage: 296
    AA Minimum Damage: 200
    AA Maximum Damage: 221
    (0)

  2. #12
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by AyaLiz View Post
    good luck finding someone sitting on a novus with no det for one of those jobs.
    Shiva weapons would also work, it looks like. Unfortunately the only Shiva weapon I have is BLM. . .
    (0)

  3. #13
    Player
    AyaLiz's Avatar
    Join Date
    Sep 2014
    Posts
    24
    Character
    Aya Liz
    World
    Lamia
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Viridiana View Post
    Shiva weapons would also work, it looks like. Unfortunately the only Shiva weapon I have is BLM. . .
    Oh yeah, those are a thing, I have all except for the bow but they're all upgraded to i115 already. Maybe I'll go monk some duty finder shiva and hope for the best.
    (0)

  4. #14
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yup. Which is why I set it as 51 WD, aka i110 Sold Weapons. The maximum Determination on all of those weapons is 22, so it's easy for me to get an equal Determination value. On top of this, a Bards i130 IW bow has 51 WD, which allows me to make comparisons between all Physical Jobs.

    Unfortunately, this bow has 3 more DET than the Sold Weapons... So I'll have to run a separate test later vs a Dragoon and Ninja, as the Bards damage value sits in between these two.

    I don't know how I should do it for DoMs though...
    (0)

  5. #15
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    I don't know how I should do it for DoMs though...
    ilvl 46 weapons are 51 MDamage, if HQ?
    (0)

  6. #16
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Still going with the total awesomeness of the Naked-no stat points allocated base Damage Graph: https://docs.google.com/spreadsheets...C2JdLCxibKYMEU

    If job-coefficients would exist, this graph shouldn't exist.
    (0)

  7. #17
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I don't believe there are Job coefficients, it doesn't fit my data either. However, there has to be an explanation why jobs hit for varying damage values at an equal baseline; this difference is more observable at higher Strength, yet damage values begin to overlap the closer I get to base strength... I assume this will be the case when I next do a test against WD.

    EDIT:

    For reference, as I have the most datapoints so far with a Dragoon and Ninja, here's how they both compare at 51 WD, 224 DET, varying STR:



    Dragoon Expected = My Dragoon damage Model, very close to my parsed damage. So I'm positive my model for damage somewhat "correct".

    This is what I mean. The damage at far end, 577 str for both, has a difference of 2 damage on the baseline at 100 potency adjusted. But at 310 Strength, there's a difference of 0.6667 at 100 potency adjusted.

    What you're seeing is most probably all jobs dealing varying damage between 0.1-0.4 damage as you're working with such low damage values, but you're susceptible to rounding errors, so your parsed data just stacks all jobs together in the same damage bracket giving you a graph similar to what you have.

    Once I've got Paladin and Warrior done and plotted them on that same graph to draw some comparisons, I'm gunna work with WD and see if I get a similar graph.

    Personally, I think all jobs scale Weapon Damage differently. My current theory is all stats listed on the Character Panel page mechanically works and scales similarly between all jobs. Critical Hit Rating, Parry, Skill/Spellspeed, Vitality, the formula is the same for all jobs. The only outlying factor then is Weapon Damage which isn't listed and a base damage value which I labelled as value "C" in my model.

    (WD*A+1)*(STR*B+C)*(DET*D+1)

    EDIT 2:

    This is what it looks like now with Paladin and Warrior data plotted on the same graph. Again, exact same stats:

    (0)
    Last edited by Dervy; 06-14-2015 at 02:15 AM.

Page 2 of 2 FirstFirst 1 2