Quote Originally Posted by Chinook View Post
A lil quick breakdown to help you:

Pure DD skills
PGL: Blindside II
MRD: Skull Sunder II (great 500 TP WS with DoT to use cross-class)

Survivability skills
PGL: Second Wind II, Featherfoot II
MRD: Bloodbath II, Foresight II (Defender II in pure DD situations isn't really useful compared to other skills like Sentinel IMO)


Anyway, they're changing skills between classes in 1.19 and mostly in 1.20, so nothing is set in stone.
I'm aware of the skills available, my question is more so reliant on off-shoot abilities apart from the "knowns", y'know? Like when Barbaric Yawp is fixed, an AoE interrupt sounds amazing. Pugilist on the other hand, does have some evasive skills for those "oh sh-t!" moments. After a lot of debate and the few comments I've received from these threads, I'm thinking I'm going to go with Pugilist. Although MRD & PGL both share some similar abilities as you've shown, I believe PGL would be the way to go. Foresight I believe requires you to face the mob where as Featherfoot is basically a shadow (Diversion from LNC is great for this too but I never seen anyone bother with it). Same with SW vs. BB, SW is a constant where as Bloodbath requires a decent weaponskill to be available to get the full benefit (I'm unaware if Bloodbath stacks with Multishot? I doubt it.)

Anyway, you're definitely right about the skill changes up-coming and I am aware of that. I was just hoping (I posted this in both MRD & PGL forums) that some forum posts would kinda pull me to a clear leaning. Another reason I've been uncertain is that it doesn't appear that SE really -knows- what they want MRD to be yet. At first I was thinking off-tank for trash during encounters, then it seemed like it could be a great AoE physical DD (thanks for the Broad Swing gimp SE), but now I'm kinda like... what IS Marauder... haha. Thanks for the input though, every little bit helps sway my decision.